GZSHud - Gutawer's ZScript HUD

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Yeetee
Posts: 16
Joined: Mon Aug 31, 2020 12:34 pm

Re: GZSHud - Gutawer's ZScript HUD

Post by Yeetee »

I know it says "use fullscreen HUD" but please make a separate version where it replaces the status bar
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Gutawer
Posts: 469
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Re: GZSHud - Gutawer's ZScript HUD

Post by Gutawer »

I don't think I'll release a separate version just for that as it doesn't really make that much of a difference, but if you really want that it's a pretty easy modification to the ZScript file, just change lines 147-156 so that the insides of the if statements are swapped round.
yum13241
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Re: GZSHud - Gutawer's ZScript HUD

Post by yum13241 »

I hope this doesn't count as a "useless bump", but how can I make it work with hud_oldscale 0? Otherwise it goes off the screen on a 1366x768 monitor. What code do I edit.

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