PokeHud A Pokemon hud for Classic Doom

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
SuperSomariDX
Posts: 188
Joined: Tue Jul 01, 2014 10:44 am
Operating System Version (Optional): Windows 10/Linux Mint
Location: Stuck in Illbleed once more.

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by SuperSomariDX »

All Original assets. Just palette swapped from assets I made and had lying and just whipped up some simple letters over the "keys". Go for it, boss.
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

Okay I added the keys that SuperSomariDX made, still need to fix the scaling tho.
Spoiler:
Edit:
SuperSomariDX wrote:All Original assets. Just palette swapped from assets I made and had lying and just whipped up some simple letters over the "keys". Go for it, boss.
Oh neat. The keys have been added.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Captain J »

Hey, thanks a lot for understanding me. But i have to say, that armor icon needs to be changed, too.

And is it possible to scale the hud down? It seems big.
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

Captain J wrote:Hey, thanks a lot for understanding me. But i have to say, that armor icon needs to be changed, too.

And is it possible to scale the hud down? It seems big.
Right now its just me laying out everything before I scale, and I don't think the armor can be change as it uses the same armor sprites that are used in the levels.
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

Added the font for the weapon label.
Spoiler:
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by enderkevin13 »

That looks good so far.
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

enderkevin13 wrote:That looks good so far.
Thanks all that needs done is number font fix, add numbers for the bfg9000 label, and scale the hud to all 16:9 sizes and maybe 4:3.
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

New update.
When the player is over 100% HP a blue bar will appear over the green one.
Spoiler:
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

New update added more colors to the hp bar based on what health the player has
Spoiler:
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Captain J »

Is word lexen on the keys box suppose to be showing the player's name?
User avatar
YukesVonFaust
Posts: 1350
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by YukesVonFaust »

Captain J wrote:Is word lexen on the keys box suppose to be showing the player's name?
possibly.
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Gen 2 style hud for Classic Doom

Post by Rexen »

YukesVonFaust wrote:
Captain J wrote:Is word lexen on the keys box suppose to be showing the player's name?
possibly.
Yes, maybe I should of made it say Doomguy instead or something like Player1234567890
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Pokemon hud for Classic Doom

Post by Rexen »

Sorry for a lack of updates but have a progress image
Image

I decide just gen2 wasn't enough so I decide to try and add different styles.
This is what is planed to be added
Gen 4 (DP)
Gen 4 (Platinum)
Gen 5 (BW)
Gen 5 (BW2)
Gen 6 (xy) [this might take awhile since no one has ripped the graphics I need]
Gen 7 (Sun&Moon) [only if people rip the graphics]

Also the hud settings will be under the gzdoom hud settings menu
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: PokeHud A Pokemon hud for Classic Doom

Post by enderkevin13 »

Does ORAS have the same style HUD as XY or is it me just?
User avatar
Rexen
Posts: 110
Joined: Thu Jun 30, 2016 3:08 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 Home
Graphics Processor: nVidia with Vulkan support
Location: E1M1: Hangar

Re: PokeHud A Pokemon hud for Classic Doom

Post by Rexen »

enderkevin13 wrote:Does ORAS have the same style HUD as XY or is it me just?
I just put there just in case ORAS did have a different hud. I'll have to look it up.

Return to “Graphic/Audio Patches”