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Update 4/7/16
- Now smooths if the player climbs up a step while in midair.
- Added basic elevation detection using a dummy actor, camera will now account for lift movement instead of squashing/stretching.
- (lift detection is buggy when you stand on the edge, and actor platforms aren't detected at all)
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A bit tired of losing control and slipping around whenever Doomguy comes across even the slightest gradation in the ground, I made this script which attempts to keep the player's feet firmly on the floor and let them be able to fully control their movement. This script also takes control over the player's ViewHeight, giving a smoother stair-travelling experience.
Note that you will still fall off stairs if they are too steep to run down. (Also I am not that experienced at ACS so sorry for any newbie-isms)
Credits to Epic MegaGames and Digital Extremes for the smooth camera code, also KeksDose for a tiny bit of code borrowed from Trailblazer.
Download link: https://www.mediafire.com/?o7o73w19j987lic
I also made an example map to help show the difference the script makes, don't run it with the .pk3 though, as an altered version of the script is already embedded within the wad.
You can get the map here: https://www.mediafire.com/?cyrrhg7zp21dd04 (uses outdated version of script!)
