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static const QuadStereo& QuadStereo::getInstance(float ipd);
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static const QuadStereo& getInstance(float ipd);
SDL_GL_STEREO seems to be the needed attribute.
Moderator: GZDoom Developers
Code: Select all
static const QuadStereo& QuadStereo::getInstance(float ipd);
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static const QuadStereo& getInstance(float ipd);
Thanks Graf for cleaning up my mess yet again. These fixes will also help my GZ3Doom fork.Graf Zahl wrote:fixed the compile. But to enable this feature someone with Linux access needs to do it.