Non-64x64 flats make zdoom spaz out

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Marnetmar
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Joined: Tue Aug 23, 2011 3:23 pm

Non-64x64 flats make zdoom spaz out

Post by Marnetmar »

So, I have a texture I've made for a specific element of a map:

Image

But in-game, what is supposed to be a computer console turns into a mixing board:

Image

The way I've gotten around this phenomenon in the past is by splitting textures like that into multiple 64x64 flats, but it's getting to be a giant pain in the ass. Is there any way to get around this?
Gez
 
 
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Re: Non-64x64 flats make zdoom spaz out

Post by Gez »

As I said on Doomworld, extend it to the nearest power of two (32x128 in this case) and it will work.
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