[HUD]Fallout 3's HUD for Doom.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: [HUD]Fallout 3's HUD for Doom.
yeah i know but at the same time from my experience it can be tricky to make a HUD compatible with all the resolutions available. i checked the pk3 files and i noticed a few things and if ZioMcCall wants it i can help him if he haven't already fixed it by himself.
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- Posts: 145
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- Location: Russian Federation
Re: [HUD]Fallout 3's HUD for Doom.
This HUD would be perfect for any DOOM, if not for one THING: ZioMcCall, what the hell? That is, not only can the HUD not be displayed normally in Full Screen, but you also suggest setting parameters for TikTok? Very fun, thank you!
But it's really a shame that he didn't decide to finish this HUD. This would please the fans of "Fallout"...
But it's really a shame that he didn't decide to finish this HUD. This would please the fans of "Fallout"...