[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 10
- Joined: Sat Jun 13, 2015 2:21 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
*bump*
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?
-
- Posts: 7
- Joined: Thu Jun 02, 2016 12:55 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
can't be compatible with the other doom mod?
-
- Posts: 108
- Joined: Mon Dec 12, 2016 1:12 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Where do you get that file?zedas wrote:Path=Addon\Improved_brightmaps.pk3
-
- Posts: 38
- Joined: Tue Jan 13, 2015 10:29 am
- Location: Ottawa, ON
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
What?!?! It got updated again? ughhh there goes my free time.skitey wrote:*bump*
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?
-
- Posts: 27
- Joined: Thu Jan 07, 2016 1:09 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Not yet, but v20c is around the corner! And Sgt Mark is remaking the torches:zedas wrote:What?!?! It got updated again? ughhh there goes my free time.
https://www.youtube.com/watch?v=H0wugvD-WfI
Zedas, are you still around? I don't want to do without your awesome voxels in the future

-
- Posts: 8
- Joined: Thu Feb 28, 2019 3:33 am
-
- Posts: 27
- Joined: Thu Jan 07, 2016 1:09 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Oh man I'd love to see that! I hope zedas still follows this thread and you guys can get together to bring this add-on up to date. BD21 is shaping up to be the *tits*, and I'd be really excited if you guys brought the voxels back for it.
-
- Posts: 8
- Joined: Thu Feb 28, 2019 3:33 am
-
- Posts: 27
- Joined: Thu Jan 07, 2016 1:09 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
I think they look awesome! Are you also looking into decorative objects? I think Sgt Mark did something to torches and/or barrels (the flaming ones? not sure) somewhere along V21 development. Also, he added those cool spark particles to torches and other fire sources. can you imagine preserving those even when voxel objects are in use?
EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.
EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.
-
- Posts: 8
- Joined: Thu Feb 28, 2019 3:33 am
-
- Posts: 8
- Joined: Thu Feb 28, 2019 3:33 am
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Thanks!The Bright Side wrote:I think they look awesome! Are you also looking into decorative objects? I think Sgt Mark did something to torches and/or barrels (the flaming ones? not sure) somewhere along V21 development. Also, he added those cool spark particles to torches and other fire sources. can you imagine preserving those even when voxel objects are in use?
EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.
In my plans was fix and add only those objects, which don't have 3d voxel visual. All decorative objects, as i see in-game, have 3d voxel visuals)
So i don't have a plan to remade those objects, sorry) But maybe in the future...

-
- Posts: 27
- Joined: Thu Jan 07, 2016 1:09 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Awesome! I look forward to your new version and I'm sure more people are gonna enjoy it 

-
- Posts: 8
- Joined: Thu Feb 28, 2019 3:33 am
-
- Posts: 26
- Joined: Sun May 13, 2018 2:02 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
those look absolutely wicked af <3
.
do you plan to perhaps also make all the weapons from project brutality?
.
do you plan to perhaps also make all the weapons from project brutality?

-
- Posts: 27
- Joined: Thu Jan 07, 2016 1:09 pm
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
This looks awesome, Warlon! Are you planning to release it on Moddb?