[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)

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Skrell
Posts: 366
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Skrell »

PaskaTykki wrote:I like this project. Can you add Rocket Launcher shell casing?
Already in there.
PaskaTykki
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by PaskaTykki »

I dont mean Rocket Launcher magazine.
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zedas
Posts: 38
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Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by zedas »

PaskaTykki wrote:I dont mean Rocket Launcher magazine.
Could you expand a little? I'm not sure what casing you mean exactly. If I've missed something I can probably add it in,
PaskaTykki
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by PaskaTykki »

Brutal Doom Rocket Launcher doesn't have anything shell ejection. Every time when you shoot Rocket Launcher, it eject shell like Rifle and Shotgun. So you didnt miss anything. I just ask, can you create shell ejection to Rocket Launcher.

Can you make 3D graphic for trees?
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bfg666
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by bfg666 »

Umm... a rocket doesn't have any shell in the first place (not just in Doom but IRL too), so why would you want to add one? Doesn't make sense.
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VGAce
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by VGAce »

here some feedback:
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo

otherwise good stuff, love voxels
vorty
Posts: 9
Joined: Fri Jul 18, 2014 3:17 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by vorty »

Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.
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VGAce
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by VGAce »

The skull that is sitting on one of those red altar pillars jumps down to the floor and follows the player... creepy lol (can be seen right at the beginning of epic.wad for example)
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zedas
Posts: 38
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Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by zedas »

vorty wrote:Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.
Brutal Doom does not have any voxels included with it that I'm aware of. Sure you're not confusing voxels and sprites?
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zedas
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by zedas »

VGAce wrote:here some feedback:
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo

otherwise good stuff, love voxels
Agree on the first, have to have a look at the second and third. Making a new barrel is on the todo list as I I've never been in love with the current one. The skeleton keys and armor bonus never jumped out at me as needing editing, but I can look over them again.
VGAce wrote:The skull that is sitting on one of those red altar pillars jumps down to the floor and follows the player... creepy lol (can be seen right at the beginning of epic.wad for example)
Jumps down! oh dear that's not supposed to happen. What is that wad from and were you running any other mods?
vorty
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Joined: Fri Jul 18, 2014 3:17 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by vorty »

zedas wrote:
vorty wrote:Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.
Brutal Doom does not have any voxels included with it that I'm aware of. Sure you're not confusing voxels and sprites?
Yep. I am :) Thanks for clarifying.
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Murix
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Murix »

Holy shit. I had no idea GZdoom could support anything like this.
ElMapache96
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by ElMapache96 »

Reminds me of Blood.
Ultimate Freedoomer
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Ultimate Freedoomer »

Is there any chance that you'll add voxels for Brutal Doom's entirely original pickups (the brutalized modern mode pistol, the MP40, the Hitler's Buzzsaw, the Brutalized Skulltag Grenade Launcher, the Hand Grenades, the Brutalized Skulltag Railgun, the Brutalized Skulltag BFG10k, the Revenant Rocket Launcher, the Mancubus Fireball Cannon, & the Demon Strength Rune), as well as voxels for the Starter Pack's entirely original decorations, in a future update?
Niga619
Posts: 7
Joined: Wed Jan 06, 2016 10:13 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Niga619 »

is there anyway to get working this patch with zandronum? cause it give some errors when i try to use it with zandronum 2.1.2
i get this error
Script error, "BD_Voxel_Patch_3-2-1.pk3:skullcolumn.txt" line 46:
Expected ')', got ','.

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