Already in there.PaskaTykki wrote:I like this project. Can you add Rocket Launcher shell casing?
[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
I dont mean Rocket Launcher magazine.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Could you expand a little? I'm not sure what casing you mean exactly. If I've missed something I can probably add it in,PaskaTykki wrote:I dont mean Rocket Launcher magazine.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Brutal Doom Rocket Launcher doesn't have anything shell ejection. Every time when you shoot Rocket Launcher, it eject shell like Rifle and Shotgun. So you didnt miss anything. I just ask, can you create shell ejection to Rocket Launcher.
Can you make 3D graphic for trees?
Can you make 3D graphic for trees?
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Umm... a rocket doesn't have any shell in the first place (not just in Doom but IRL too), so why would you want to add one? Doesn't make sense.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
here some feedback:
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo
otherwise good stuff, love voxels
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo
otherwise good stuff, love voxels
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
The skull that is sitting on one of those red altar pillars jumps down to the floor and follows the player... creepy lol (can be seen right at the beginning of epic.wad for example)
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Brutal Doom does not have any voxels included with it that I'm aware of. Sure you're not confusing voxels and sprites?vorty wrote:Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Agree on the first, have to have a look at the second and third. Making a new barrel is on the todo list as I I've never been in love with the current one. The skeleton keys and armor bonus never jumped out at me as needing editing, but I can look over them again.VGAce wrote:here some feedback:
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo
otherwise good stuff, love voxels
Jumps down! oh dear that's not supposed to happen. What is that wad from and were you running any other mods?VGAce wrote:The skull that is sitting on one of those red altar pillars jumps down to the floor and follows the player... creepy lol (can be seen right at the beginning of epic.wad for example)
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Yep. I amzedas wrote:Brutal Doom does not have any voxels included with it that I'm aware of. Sure you're not confusing voxels and sprites?vorty wrote:Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.

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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Holy shit. I had no idea GZdoom could support anything like this.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Reminds me of Blood.
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
Is there any chance that you'll add voxels for Brutal Doom's entirely original pickups (the brutalized modern mode pistol, the MP40, the Hitler's Buzzsaw, the Brutalized Skulltag Grenade Launcher, the Hand Grenades, the Brutalized Skulltag Railgun, the Brutalized Skulltag BFG10k, the Revenant Rocket Launcher, the Mancubus Fireball Cannon, & the Demon Strength Rune), as well as voxels for the Starter Pack's entirely original decorations, in a future update?
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
is there anyway to get working this patch with zandronum? cause it give some errors when i try to use it with zandronum 2.1.2
i get this error
Script error, "BD_Voxel_Patch_3-2-1.pk3:skullcolumn.txt" line 46:
Expected ')', got ','.
i get this error
Script error, "BD_Voxel_Patch_3-2-1.pk3:skullcolumn.txt" line 46:
Expected ')', got ','.