Testing out an idea I had a while ago but didn't pull off very well.
The idea was using a denoiser on high levels to smooth out low colour sprites with minimal user input and then black and whiting / gradient mapping the output.
For this I separated the different colour chunks into their own layers; like the shirt, arm, hands, pistol, and muzzle flash.
Each one was denoised once but I hit it hard with that denoiser and then I used the Unsharp Mask on 2 pixels I think on 100% or 200%.
I drew a little bit between the gloves to separate the hands and I painted a bunch on the muzzle flash but I consider it to be minimal effort.
Not great but as far as cheap ways to Doomify old sprites this is not terrible.
If you'd like to get at the weapon sprites from The Super Spy you can grab them, the PSD for this test, and a small mod showing how the weapons look in Doom, here: https://www.dropbox.com/s/urdmrlga5axhv ... per-Spy.7z
[Tutorial] Easily Smoothing / Doomifying Low Colour Sprites
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- torridgristle
- Posts: 684
- Joined: Fri Aug 23, 2013 9:34 am
[Tutorial] Easily Smoothing / Doomifying Low Colour Sprites
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