

It's a matter of taste, nostalgia, and the usual "if it's not difficult and/or complex I hate it" sort of deal. I still fondly recall people going spastic about the .357 using iron sights in the fan remake of Half-Life 1.AlwaysDoomed wrote:Are modern shooters really this bad? because I have never played any fps more modern than doom3 XD
The game starts with the voiceless main character and his brother and father talking about the big badass 'Ghosts', when tungsten rods start nuking major U.S. cities. Cut to 18 minutes previous, and you're in space to check on a the obligatory-theme-named ODIN space station when a South American coalition force named the Federation sabotages it and uses its payload to wreck America before you and the other astronaut-soldiers blow it up to prevent it from being used further. The Federation then uses this opportunity to invade the U.S. after the damages reduce it from being a national superpower, and somehow they take over California, Arizona, New Mexico and parts of Texas over the course of ten years while half the nation is in ruins and the other half is perfectly fine aside from Feddies running around, and the main characters lose whatever possible interesting traits they had to become generic action soldier shootydudes with a nigh-invulnerable dog by their side.HexaDoken wrote:Uh.
History.
Okay.
That can kinda explain the first few titles(which, ironically, were actually half-way decent) of CoD series which took place during world war 2 and whatnot.
But, while I've never played much of the newer series(including ghosts), the almighty Google tells me that at least one of the Ghosts missions involves fighting on agod bloody damned space station. How in the eleven hells does history justify it?
Shadow Warrior 2013.MJ79 wrote:Would it do justice to make a modern FPS pay homage to its ancestors while maintaining a 'modern' style of it's gameplay?
Are we seriously arguing about how historically correct a video game is, especially one that's explicitly stated to take in an alternate future? (The Rods from God are hideously impractical, but that's another subject for another thread.)That can kinda explain the first few titles(which, ironically, were actually half-way decent) of CoD series which took place during world war 2 and whatnot.
Probably because COD4 was considered a game changer (and people were spending all their time on COD2, anyway). It's kinda weird, because people refuse to acknowledge that maybe DooM 2 and parts of DooM 1 had horrid level design choice, then get angry at a lack of bland keyhunts in modern games.In all honesty, if it wasn't so heavy-handed, that actually would have been pretty good. Even still, it bounced between annoying, entertaining, and hilarious. I know a lot of you will disagree with me on this, but whether by design, accident or consequence Call of Dooty drags a lot of the positive traits of modern shooters with it.