The Guncaster - 3.888b

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Cryolator99
Posts: 10
Joined: Mon May 18, 2026 7:22 pm
Operating System Version (Optional): Windows/MX-Linux
Graphics Processor: nVidia (Modern GZDoom)

Re: The Guncaster - 3.888b

Post by Cryolator99 »

GenericUser1041141 wrote: Thu Jun 11, 2026 4:14 pm I found a rather annoying bug regarding Sabbatha's easter egg (the one where she explodes and disappears when you click on her). If she retires, I use the reviveshopkeepers command and she returns just fine for that map. However, as soon as I move on to the next level, Sabbatha disappears again. It is really tedious having to type the command in the console at the start of every single level (I don't know why no one else mentioned this bug? I don't know if it's a bug or not, I suppose it is). Aside from fixing this bug, as a suggestion, could you please add a menu option to completely disable this easter egg? (mainly because while the easter egg is funny, it gets frustrating when I have to type the command repeatedly after clicking her by mistake). I play on a very old PC (I can't afford a new one; if possible, please also consider optimizing the visual effects and other heavy assets that cause lag), and frequent frame drops make my cursor jump, causing me to accidentally click on her all the time. (Just a suggestion; you don't have to do it if you don't want to). Thanks for reading, I absolutely love this mod!

(My first language is not English; I used Google Translate to write this)
If you have an old PC i suggest you simply disable the special effects in the mod's options. Also, GZDoom isn't optimized itself so to ask for an optimized mod is nearly impossible to achieve. GZDoom requires a 64-bit multi-core 2.4 GHz processor, an OpenGL 3.3 capable graphics card (Vulkan recommended), and 6 GB of RAM. Not the most demanding app around but if your you PC is really old it can struggle keeping up with the GZDoom engine. Remember if you have other opened apps while playing on GZDoom like listening music or a podcast or something downloading in the background it would affect the overall GZDoom performance. Finally, if you are playing a mod and a map pack just remember some map packs are also resource-heavy and can cause your FPS to drop drastically. Winter's Fury is a well known maps pack but it's also really known to cause big performance issues if played with a mod like Guncaster or if you use a flashlight mod.
Spoiler:
I hope it helps.
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fakemai
Posts: 419
Joined: Mon Feb 12, 2018 12:26 am
Location: Australia

Re: The Guncaster - 3.888b

Post by fakemai »

Definitely try making a bug report on Gitlab about that shopkeeper issue after checking it's not in the latest. Expanding on the performance side a bit, "toaster mode" is the setting to turn on. Gore off if absolutely necessary, ditto for turning dynamic lights off in GZDoom. The most important is to not play on slaughtermaps or ones with excessive detail, if you need challenge play with Colourful Hell so the monsters are much harder and/or adjust the damage sliders. In Hexen just play on skill 5 where it turns into bullet hell.
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Zhs2
Posts: 1307
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: The Guncaster - 3.888b

Post by Zhs2 »

Keks was very spiteful when it came to Sabbatha. While I haven't removed the ability to "punch" her I did address the issue back at the end of March, it's a part of latest master: https://gitlab.com/outrageous-productio ... f6fa336a06 I could also lessen this timer and don't see anything that should be re-retiring Sabbatha at the start of next map...

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