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GenericUser1041141 wrote: ↑Thu Jun 11, 2026 4:14 pm
I found a rather annoying bug regarding Sabbatha's easter egg (the one where she explodes and disappears when you click on her). If she retires, I use the reviveshopkeepers command and she returns just fine for that map. However, as soon as I move on to the next level, Sabbatha disappears again. It is really tedious having to type the command in the console at the start of every single level (I don't know why no one else mentioned this bug? I don't know if it's a bug or not, I suppose it is). Aside from fixing this bug, as a suggestion, could you please add a menu option to completely disable this easter egg? (mainly because while the easter egg is funny, it gets frustrating when I have to type the command repeatedly after clicking her by mistake). I play on a very old PC (I can't afford a new one; if possible, please also consider optimizing the visual effects and other heavy assets that cause lag), and frequent frame drops make my cursor jump, causing me to accidentally click on her all the time. (Just a suggestion; you don't have to do it if you don't want to). Thanks for reading, I absolutely love this mod!
(My first language is not English; I used Google Translate to write this)
If you have an old PC i suggest you simply disable the special effects in the mod's options. Also, GZDoom isn't optimized itself so to ask for an optimized mod is nearly impossible to achieve. GZDoom requires a 64-bit multi-core 2.4 GHz processor, an OpenGL 3.3 capable graphics card (Vulkan recommended), and 6 GB of RAM. Not the most demanding app around but if your you PC is really old it can struggle keeping up with the GZDoom engine. Remember if you have other opened apps while playing on GZDoom like listening music or a podcast or something downloading in the background it would affect the overall GZDoom performance. Finally, if you are playing a mod and a map pack just remember some map packs are also resource-heavy and can cause your FPS to drop drastically. Winter's Fury is a well known maps pack but it's also really known to cause big performance issues if played with a mod like Guncaster or if you use a flashlight mod.
Spoiler:
Note : If you really need a new pc at low price here is my 2 current pcs specs and how much it cost me for each.
Primary PC
DELL i7-6700 3.8 32Gb RAM 500Gb SSD Windows 10 Pro ... $250 CND
32Gb upgraded to 64Gb .........................................$140 CND
Nvidia Quadro M4000 8Gb .......................................$230 CND
800W Modular Power Supply ....................................$100 CND
New casing ........................................................$110 CND
...................................................................................Total : $830 CND
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Secondary PC
Windows 11 replaced with MX Linux 25 OS
Lenovo i7 3.8 16Gb RAM 256Gb SSD ...........................$150 CND
Nvidia Quadro P1000 4Gb .......................................$150 CND
...................................................................................Total : $300 CND
Both PCs bought on eBay. What i mean is it's fairly easy to find a decent pc at affordable prices. You can buy piece by piece and slowly build your PC so you don't have to pay all at once. Took me 4 months to build my primary PC buying each piece one at a time. Of course the total is high but buying each piece cost less than buying a fully built gaming PC. My secondary PC is a more modest PC but still works perfectly for my needs. Both PCs also run GZDoom smoothly without problems.
Definitely try making a bug report on Gitlab about that shopkeeper issue after checking it's not in the latest. Expanding on the performance side a bit, "toaster mode" is the setting to turn on. Gore off if absolutely necessary, ditto for turning dynamic lights off in GZDoom. The most important is to not play on slaughtermaps or ones with excessive detail, if you need challenge play with Colourful Hell so the monsters are much harder and/or adjust the damage sliders. In Hexen just play on skill 5 where it turns into bullet hell.
Keks was very spiteful when it came to Sabbatha. While I haven't removed the ability to "punch" her I did address the issue back at the end of March, it's a part of latest master: https://gitlab.com/outrageous-productio ... f6fa336a06 I could also lessen this timer and don't see anything that should be re-retiring Sabbatha at the start of next map...