I am releasing a new version of the spritefix brightmaps today. Main focus was on optimization, nothing ground-breaking new. The pack is a lot smaller now and some of the powerups look nicer (e.g. only the eyes of the Mega-/Soul-/Invulnerability Spheres are highlighted instead of the whole item). A few brightmaps I removed because they were kinda unnecessary and made the sprites look too bright.
Brightmaps Plus v1.51 (2.1 MB)
Spritefix v1.9 compatible brightmaps for GZDoom (enhanced, with optional textures brightmaps)
CHANGELOG v1.5 --> v1.51:
[GENERAL] PNG compression applied to all brightmaps (file size reduced by 50%)
[DOOM] Improved: Armor Bonus (BON2B/C), Evil Eye (CEYE), Powerup spheres (MEGA/PINS/PINV/SOUL), Computer Area Map (PMAPA/B), Light Amp Visor (PVISB)
[DOOM] Removed: Armors (ARM1/ARM2), Health Bonus (BON1), Keycards (BKEY/RKEY/YKEY), Skull Keys (BSKU/RSKU/YSKU)
Prepare for another bigger update of the pack next Monday (April 8).
In case there are people who have never seen or used this:
- This pack replaces GZDoom's
brightmaps.pk3 completely. DO NOT use both files at the same time!
- Doom, Heretic, Hexen and Strife supported
- Spritefixes supported (enabled by default, can be disabled)
- More (and better) brightmaps than default
brightmaps.pk3 with additional features (e.g. monster eyes glow in the dark, texture brightmaps)
- How to disable texture brightmaps: Go to
filter\doom.doom1 and
filter\doom.doom2, open
gldefs.bm and disable the line intended for textures (by adding "//" to its beginning), then save