Look at the .acs files under Source/ instead as that's the original scripts. Most modders include these. It's when they don't that you have to either ask the author, or resort to a de-compiler.RailedRobin wrote:Is there any way to open the ACS file "RPGSCRIP.o"?
Wrath of Cronos RPG V3A
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Wrath of Cronos RPG V3A
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Re: Wrath of Cronos RPG V3A
GZDooM actually now comes prepacked with the widescreen fixs pk3 file you just have to specify it with the same Path= stuff set up you did for WoC.
Is there any update or further info pertaining to the assassin sprite sheet a few pages back? is that being emplemented?
I really love this mod, any mod for heretic really gets me right in the feels as I've been playing heretic basically my whole life, These things keep me comming back.
Is there any update or further info pertaining to the assassin sprite sheet a few pages back? is that being emplemented?
I really love this mod, any mod for heretic really gets me right in the feels as I've been playing heretic basically my whole life, These things keep me comming back.
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Re: Wrath of Cronos RPG V3A
Thetis hasnt been on in a while so who knows and there is a place where you can check for new versions but a new one hasnt been put up in a while: https://allfearthesentinel.net/ just search wads using "woc" and by date and uploader.Willow321Go wrote:GZDooM actually now comes prepacked with the widescreen fixs pk3 file you just have to specify it with the same Path= stuff set up you did for WoC.
Is there any update or further info pertaining to the assassin sprite sheet a few pages back? is that being emplemented?
I really love this mod, any mod for heretic really gets me right in the feels as I've been playing heretic basically my whole life, These things keep me comming back.
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Re: Wrath of Cronos RPG V3A
It be nice if the Demoness would be added in, the one from Hexen 2 expansion pack,
and just use the succubus sprite from realm667 as a place holder
and just recolor the sprite red and black.
and just use the succubus sprite from realm667 as a place holder
and just recolor the sprite red and black.
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Re: Wrath of Cronos RPG V3A
Just to be clear, this sprites was made (reworked) by me. I used original Shadow Warrior sheet and add to it hood from Realm667 acolyte, also recoloured to black and red. I left original (c)-note on sheet because I was too lazy to remove it, so anyway If you want to use it - go ahed, just keep in mind it was made for Schism project. In fact I'd be glad if someone finally cut theese sprites and make monster anims definitions.
Of course, no bullshit talks allowed - here is proof - green skined version, halfway of sprite sheet you mentioned:
https://cdn.discordapp.com/attachments/ ... ASSIN2.png
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Re: Wrath of Cronos RPG V3A
So I was unhappy with my "reshade" addon for the Assassin's weapons that I posted a few pages back, and I noticed the main problem was the fingers in the dagger, so I went and replaced the fingers with some of the Doom hands sheet:

Download: https://www.dropbox.com/s/te5lsn3arqbtz ... 2.pk3?dl=0
Feel free to use it in a future Wrath of Cronos update btw
Edit: Also, will there ever be a way to see the keys in the main hud? I know you can see them in the automap a la Hexen but Overlay automap breaks this and I would like to be able to know which keys I have without pressing tab or opening the console to see what I've picked up, that and a "equip armor" key bind as well as a armor indicator in the main hud would be nice, so I don't have to scroll through the whole inventory to wear it, other than that, this mod is a 10/10

Download: https://www.dropbox.com/s/te5lsn3arqbtz ... 2.pk3?dl=0
Feel free to use it in a future Wrath of Cronos update btw
Edit: Also, will there ever be a way to see the keys in the main hud? I know you can see them in the automap a la Hexen but Overlay automap breaks this and I would like to be able to know which keys I have without pressing tab or opening the console to see what I've picked up, that and a "equip armor" key bind as well as a armor indicator in the main hud would be nice, so I don't have to scroll through the whole inventory to wear it, other than that, this mod is a 10/10
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Re: Wrath of Cronos RPG V3A
It appears there was an update posted on MODDB:
https://www.moddb.com/mods/wrath-of-cronos-321
https://www.moddb.com/mods/wrath-of-cronos-321
Maybe not official though.Hello community! It is my pleasure to present part of my collaboration to a mod already made by author Thetis, called Wrath of Cronos, a great RPG mod for Hexen, which can be played in Doom style. In this section you work to play in Doom style only. The author officially left it at version 3.1.4 I humbly made my contribution to this great imprint with some additions that I hope you like. Welcome!
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Re: Wrath of Cronos RPG V3A
Hey guys I am replaying the original hexen wad with WoC on Zandronum and I keep crashing when trying to use the teleport on Guardian of Ice. I've read some posts here suggesting this problem could be linked to the health bars WoC introduce, but I don't know how to disable them. Is there a way or am I better off using another port?
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Re: Wrath of Cronos RPG V3A
Hit ESCNeolithicc wrote:Hey guys I am replaying the original hexen wad with WoC on Zandronum and I keep crashing when trying to use the teleport on Guardian of Ice. I've read some posts here suggesting this problem could be linked to the health bars WoC introduce, but I don't know how to disable them. Is there a way or am I better off using another port?
Click "Options"
Click "Wrath of Cronos Options"
Look for this setting and make sure it says yes:
"Globally Disable Floating Bars Yes"
Make sure you do this in single player mode then restart Zandronum just in case.
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Re: Wrath of Cronos RPG V3A
Thank you very much, damn I am stupid. I'll try tomorrowDerddy wrote:Hit ESCNeolithicc wrote:Hey guys I am replaying the original hexen wad with WoC on Zandronum and I keep crashing when trying to use the teleport on Guardian of Ice. I've read some posts here suggesting this problem could be linked to the health bars WoC introduce, but I don't know how to disable them. Is there a way or am I better off using another port?
Click "Options"
Click "Wrath of Cronos Options"
Look for this setting and make sure it says yes:
"Globally Disable Floating Bars Yes"
Make sure you do this in single player mode then restart Zandronum just in case.
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Re: Wrath of Cronos RPG V3A
It was made by ElPoder36, so it isn't official but it brings a few interesting things like new enemies and minor changes. The last (beta) official version is 3.1.4 that you can find in the Wad Archive or The Sentinel's Playground easily, no idea why tethis never said a single word about that version in this thread.Valherran wrote:It appears there was an update posted on MODDB:
https://www.moddb.com/mods/wrath-of-cronos-321
Maybe not official though.Hello community! It is my pleasure to present part of my collaboration to a mod already made by author Thetis, called Wrath of Cronos, a great RPG mod for Hexen, which can be played in Doom style. In this section you work to play in Doom style only. The author officially left it at version 3.1.4 I humbly made my contribution to this great imprint with some additions that I hope you like. Welcome!
I just hope he is okay, we haven't heard of him in a long time, his last activity in the sentinel's playground was in September 2020

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Re: Wrath of Cronos RPG V3A
is their a way to fix the gauntlet sprites the cut off like the were not made for wise screen???
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Re: Wrath of Cronos RPG V3A
Is @Thetis (or whoever runs the mod) ever around anymore?
The version of DamNums in WoC LITE (at least) is outdated. If used with monster packs, it can spawn numbers at incorrect places (i.e. so far in the air you don't even see them), because it doesn't take into consideration monster sprite XScale/YScale values. What's worse, when I try to run damnums as a separate addon, it gives zscript errors.
I am working on a fantasy Might & Magic monster pack, there is an elemental system that produces different damage with different weapons in WoC and other mods, it is very important to show it to player via colored damage numbers, and it seems I will have to either somehow modify DamNums to eleminate dozens of compatibility issues, or patch WoC itself for the same reason =\
TBH I see no reason to even include DamNums into LITE version to begin with, since it's a version that is supposed to be run with other mods...
UPD.
Nvm I figured it out. The key is to replace zscript/damnums/events.txt in WoC with zscript/damnums/events.txt (file under same path) in my own pk3, so that my file rewrites the one in WoC. The whole issue was in the weird way monster height was acquired via texture height in WoC. I replaced it with behavior from DamNums 1.0.2 and it works perfectly now.
The version of DamNums in WoC LITE (at least) is outdated. If used with monster packs, it can spawn numbers at incorrect places (i.e. so far in the air you don't even see them), because it doesn't take into consideration monster sprite XScale/YScale values. What's worse, when I try to run damnums as a separate addon, it gives zscript errors.
I am working on a fantasy Might & Magic monster pack, there is an elemental system that produces different damage with different weapons in WoC and other mods, it is very important to show it to player via colored damage numbers, and it seems I will have to either somehow modify DamNums to eleminate dozens of compatibility issues, or patch WoC itself for the same reason =\
TBH I see no reason to even include DamNums into LITE version to begin with, since it's a version that is supposed to be run with other mods...
UPD.
Nvm I figured it out. The key is to replace zscript/damnums/events.txt in WoC with zscript/damnums/events.txt (file under same path) in my own pk3, so that my file rewrites the one in WoC. The whole issue was in the weird way monster height was acquired via texture height in WoC. I replaced it with behavior from DamNums 1.0.2 and it works perfectly now.
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Re: Wrath of Cronos RPG V3A
I decided to write out reference sheet for every class available in Wrath of Cronos; basically a document where you can quickly look up a class's skills, Paths, and starting stats. Figured it'd be useful to have around for those interested in the mod. You can read the reference sheet here: https://docs.google.com/document/d/1V-K ... O-oF4/edit
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Re: Wrath of Cronos RPG V3A
I can confirm this is very usefulWhamNinjaMolehill wrote:I decided to write out reference sheet for every class available in Wrath of Cronos; basically a document where you can quickly look up a class's skills, Paths, and starting stats. Figured it'd be useful to have around for those interested in the mod. You can read the reference sheet here: https://docs.google.com/document/d/1V-K ... O-oF4/edit

If you don't mind, I have a question I can't find an answer on, how do you join paths? Do you need to be at a certain level?