Why do you type like
this? No offense, but it's kind
of annoying me.
D64 + DN3D Monsters Project
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: D64 + DN3D Monsters Project
Stop this ranting - dont you fear sentences could get
this long that peoples had to use use the sliders at all?
this long that peoples had to use use the sliders at all?
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Re: D64 + DN3D Monsters Project
That is what automatic word wrap is for. It's a wonderful thing and it will save your Enter key's life.Kaal979 wrote:Stop this ranting - dont you fear sentences could get
this long that peoples had to use use the sliders at all?
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Re: D64 + DN3D Monsters Project
I see a ton of ripped resources in this mod, do you have anything that you made that isn't just DECORATE and misc script?
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Re: D64 + DN3D Monsters Project
No - actually not. But trust me im currently having
much time and will do my best for the remixing.
much time and will do my best for the remixing.
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Re: D64 + DN3D Monsters Project
I think Kaal has a bad habit of doing that 

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Re: D64 + DN3D Monsters Project
Im thinking of useing not only the D64 and DN3D monsters
much more also assorted Hexen/Heretic and also original
Doom resources for the best possible result.
P.S.: Ya know - the huge Hexen Hell-
Baron also had this cartoony like look.
much more also assorted Hexen/Heretic and also original
Doom resources for the best possible result.
P.S.: Ya know - the huge Hexen Hell-
Baron also had this cartoony like look.
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Re: D64 + DN3D Monsters Project
In case you know suggestions for additional
monster rosters to choose from please postem!
Best are all ZDoom playable ones for converting.
P.S.: Consider i already
know the Realm667 stuffs.
monster rosters to choose from please postem!
Best are all ZDoom playable ones for converting.
P.S.: Consider i already
know the Realm667 stuffs.
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General Resume on Video Game Quality
Most modern games come with 3d modeled characters
what shows how blind the producers/investors actually are.
Instead of realizing that sprite based games were and stay
the best possible graphic quality they believe in questionable
technical revolutions like the ugly cel shading - its about time
to stop this and move back to serious game developements.
Not to mention the compared minimal budget amounts at all.
what shows how blind the producers/investors actually are.
Instead of realizing that sprite based games were and stay
the best possible graphic quality they believe in questionable
technical revolutions like the ugly cel shading - its about time
to stop this and move back to serious game developements.
Not to mention the compared minimal budget amounts at all.
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- Joined: Thu Oct 04, 2012 3:40 am
New Sprite And Code Resource
CLASSIC RIVALRY - this wad has around 300 mbs
from dn3d over sw d64 blood and what not else!
Imagine - even the DN3d addons gun gorillas!!
http://zdoom.org/wiki/Classic_Rivalry
from dn3d over sw d64 blood and what not else!
Imagine - even the DN3d addons gun gorillas!!
http://zdoom.org/wiki/Classic_Rivalry