Hi, yesterday I made my first script ACS. When you push a Switch you can read "Hello World!" but I have two questions:
- In ZDoom 2.0.47 I can´t play maps or scripts of ZDoom 1.23 Beta 33. I don´t know why. anyone knows why?
- When I insert a Script in a Wad file for to test it, how can I edit this script again? Must I recompile the text file with ACC.exe and reload the lump to BEHAVIOR or there are any other way for to do it?
I have problems with ZDoom 2.0.47
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Zdoom 2.0 47 should be able to play anything that zdoom 1.23 beta 33 can play. Which specific wad is giving you trouble?
About inserting scripts, it's only the compiled script, BEHAVIOR, which matters. Sometimes it's just a matter of convenience that a SCRIPTS lump is added to the wad, as some editors may allow you to edit the text, then compile with acc.exe or an internal compiler, and save the new scripts text and compiled behavior. From within an editor, or "to the side", you need to get the scripts text into an editor to change it, then recompile, then import the compiled script file into the wad. If you have to, you can edit scripts with notepad, compile with acc.exe at the command line, then use something like XWE or Wintex to import the behavior.
About inserting scripts, it's only the compiled script, BEHAVIOR, which matters. Sometimes it's just a matter of convenience that a SCRIPTS lump is added to the wad, as some editors may allow you to edit the text, then compile with acc.exe or an internal compiler, and save the new scripts text and compiled behavior. From within an editor, or "to the side", you need to get the scripts text into an editor to change it, then recompile, then import the compiled script file into the wad. If you have to, you can edit scripts with notepad, compile with acc.exe at the command line, then use something like XWE or Wintex to import the behavior.
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Anonymous
Some problems
Thanks for your help, The wad file with scripts now works correctly with the new version, I configured badly the wad file. Now I am trying to compile the source code of ZDoom 2.0.43 but I have got an error ocurred in the file misc.asm. I downloaded nasmw.exe and I put him in the mingw32\bin folder. The error is a redefined error. Can be it caused because I don´t updated the source code with patch.exe to the version 2.0.47 or a bad configuration?