No April Fools'ing here; Beta 1.2 is now out! Check the first post for the download.
New features:
-Strifeguy now uses the punchdagger in his left hand. This is to retain consistency with...
-Key-bound melee:
Press (default: f) key to do a slash with your dagger. Works with any weapon except the HiVolt, the PunchDagger (duh), and the Sigil.
-Black Widows may use their gun at a distance.
-Cardinals use a flamethrower at closer range.
Issues:
-Keybound melee just does not look right. Even with 1/3 of the frames it used to have, and all frames at 1 tic, it's too slow, and thus doesn't really look like he's hitting them that hard.
-The omnipresent "Spiderbot doublespawn" issue.
-Using the new melee attack on walls make a decal from whatever weapon you have equipped, so melee'ing while the Arbiter or Draken is out makes a big scorch mark.
EDIT:
Forgot to test 1.2; ZDoom quit 'cause I spelled "Phosphorus" wrong

That's been fixed, and so this rerelease is more than just a fix of one error, melee attacks with the HiVolt have been added.