Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
DavidB1000
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Re: Cool mods people might have missed.

Post by DavidB1000 »

wildweasel wrote:
Dokuro wrote:-pokes Daneil's eye ball with a pin- make some more creative world maps please take Doom too more lengths ^_^ space stations you haven't covered yet!
What does this even mean?!
I think he was trying to say that he would like Daniel, who I haven't even seen for months, to come back and make some more maps, including space stations.
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Lioyd_Irving
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Re: Cool mods people might have missed.

Post by Lioyd_Irving »

Invasion UAC. While it does take a cheap shot at the player from time to time (in the form of poorly placed archies and cyberdemons), it's got really cool designs, epic battles and kickass music.
Мichаеlis
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Re: Cool mods people might have missed.

Post by Мichаеlis »

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Lioyd_Irving
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Re: Cool mods people might have missed.

Post by Lioyd_Irving »

Michaelis wrote:KDiZD
tUTnT
I don't even want to know how one could possibly miss those :lol:

(Assuming we're talking about a ZDoomer playing ZDoom mods, of course)
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XutaWoo
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Re: Cool mods people might have missed.

Post by XutaWoo »

Then why did you link Invasion UAC? :wink:
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Naniyue
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Re: Cool mods people might have missed.

Post by Naniyue »

OF COURSE KDizD!!!!!!

I skimmed this topic, so pardon me if I overlooked things, but also try the latest version of the Blood TC. It is VERY faithful, and the screen is not so annoyingly red tinted like in the original.
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Lioyd_Irving
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Re: Cool mods people might have missed.

Post by Lioyd_Irving »

XutaWoo wrote:Then why did you link Invasion UAC? :wink:
It appears to be better known than I thought... :p

It was 5 years ago though, so the newer ZDoomers are likely to miss it.

Also, IU's MAP09 + Zombie Onslaught :3:
Ogerz001
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Re: Cool mods people might have missed.

Post by Ogerz001 »

Gulph

a wad mad in 95 that has a cool room over room effect and breakable windows.
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Captain Proof
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Re: Cool mods people might have missed.

Post by Captain Proof »

Played Gulph,it was done well for it's time.
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Pedro vc
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Re: Cool mods people might have missed.

Post by Pedro vc »

We're All Dead Here
http://www.doomworld.com/idgames/index.php?id=15947

REALLY good level design.
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Potnop
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Re: Cool mods people might have missed.

Post by Potnop »

Hey does anyone know the name of this one mod that has Doom 3 enemies and weapons and has an actual campaign? It's not just another Doom 3 mod for Doom 2.

I remember seeing videos on youtube and wanting to play it at some point. Now I want to play it and can't find it since I don't remember the name. Looking for a good single player level pack.
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Xaser
 
 
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Re: Cool mods people might have missed.

Post by Xaser »

Doom 2.5, perhaps? I think it eventually gained maps at some point.

If you might be interested in something that's not straight Doom 3 but is certainly in the style, Legacy of Suffering should be right up your alley.
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Godzilla
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Re: Cool mods people might have missed.

Post by Godzilla »

Xaser wrote:Doom 2.5, perhaps? I think it eventually gained maps at some point.
.
That was a crappy wad for EDGE, I helped with the DDF.
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Potnop
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Re: Cool mods people might have missed.

Post by Potnop »

Oh Yeah legacy of suffering is pretty cool. Definitely play it with Skulltag or GZdoom. Not sure if it's even doable with Zdoom...

Only thing is I'm getting tired of the constant huge battles where I'm low on ammo and it's the exact same crap over and over...
Ogerz001
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Re: Cool mods people might have missed.

Post by Ogerz001 »

Potnop wrote:legacy of suffering
I don't even want to know how one could possibly miss this wad as it won a cacoaward (uless they can't run gzdoom in opgl mode)

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