DRD Team Dev builds (restored)

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
enderkevin13
Posts: 1383
Joined: Tue Jul 07, 2015 7:30 am
Location: :noiƚɒɔo⅃

Re: DRD Team SVN builds

Post by enderkevin13 »

wildweasel wrote:
enderkevin13 wrote:I'm gonna stick with the version I have, since the svn builds lag more and are more pixely than 2.7.0
Okay, no, there is no basis whatsoever for this misinformation. Something must be configured differently between whatever versions you ran.
I tried all the settings, still lagged and pixely.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: DRD Team SVN builds

Post by wildweasel »

I think maybe you should give us more information. Like, a lot more information.

Can you tell us the EXACT version numbers of both versions of the port you're using? Perhaps attach both configuration files? Maybe show us pictures of what differences you're seeing?
jmickle
Posts: 92
Joined: Wed Feb 19, 2014 9:43 am

Re: DRD Team SVN builds

Post by jmickle »

eternity is still being developed, see here a git commit from an hour ago: https://github.com/team-eternity/eterni ... 43816f45e2
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: DRD Team SVN builds

Post by Nash »

Automated builds broken again? Github is active, binaries are a month old...
User avatar
cocka
Posts: 1520
Joined: Sat Jul 02, 2011 7:21 am
Location: Hungary

Re: DRD Team Dev builds

Post by cocka »

Can we have a 32 bit version of this one?

zdoom-x64-2.9pre-1117-g5c182c7.7z

Thanks.
Accensus
Posts: 2383
Joined: Thu Feb 11, 2016 9:59 am

Re: DRD Team Dev builds

Post by Accensus »

Spoiler:
Mystery build - prize inside!
User avatar
Rachael
Posts: 13794
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: DRD Team Dev builds

Post by Rachael »

I've gone ahead and uploaded an updated GZDoom/ZDoom for Windows into their proper folders - however they are 64-bit only (sorry, don't have the time or desire to set up a 32-bit environment right now), and the GZDoom builds currently do not support OpenAL (they're FMOD only).

I'll try and keep doing this until Blzut gets the auto builds restored.
User avatar
arookas
Posts: 265
Joined: Mon Jan 24, 2011 6:04 pm

Re: DRD Team Dev builds

Post by arookas »

Wow, thanks Eruanna! I hope Blzut can fix them soon.
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Post by Nash »

Hate to be that guy but I think something's up again... 6 days since the last build...
User avatar
Rachael
Posts: 13794
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: DRD Team Dev builds

Post by Rachael »

Huh.

Well I am building QZDoom and it gets updated daily. You can use that, for now, until Blzut gets a chance to look into it.
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Post by Nash »

I know. The concern isn't for me; it's for the general non-programming/non-building populace... :D
User avatar
Rachael
Posts: 13794
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: DRD Team Dev builds

Post by Rachael »

With the fluxed state of ZDoom's major refactorings (and the devastating bugs they left behind) I've been pretty lax about trimming old builds.

But that's going to change soon. If you have projects hosted here, I'm going to start trimming stuff away older than 2 months at the very least, and the next trimming will have an even shorter cut-off (eventually closing into about a month or so).

I'm giving a heads-up here before that happens though just because of why I haven't done it in the past year. If you have any keepers, now's the time to grab them.
User avatar
Rachael
Posts: 13794
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: DRD Team Dev builds

Post by Rachael »

I have trimmed away probably about 6-10 gigs of old stuff nobody downloads anymore. Dreamhost is probably a lot happier with me now.
User avatar
Nash
 
 
Posts: 17465
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Post by Nash »

The GZDoom dev builds are still shipped with the Fmod DLL. Probably redundant since Fmod is no longer in the engine...
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: DRD Team Dev builds

Post by Blue Shadow »

GZDoom development builds appear to have stopped being uploaded.

Return to “Game Engines”