[WIP]The Demon Slayer : MAP02 in progress!

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Do you like the blaster in this project? Explain your choice

Yes
9
64%
No
5
36%
 
Total votes: 14

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Enjay
 
 
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Enjay »

Quick report

Good improvements, some nice stuff in here. The starting area makes a lot more sense now.

A few things I noticed:

When you start, GZdoom says this at the console:

Unknown flat NFTL65GR

You can get the armour in the armoury by bumping against the wall - no need to open the little door.

The invisible teleport that fakes room over room is far from invisible because the area you teleport to looks different enough compared to the area you teleport from for there to be a visible jump in texture and sector appearance.

The teleport that you activate is a bit odd in the way if functions. Usually, you have run right off the other side of it before freezes you and it just feels a bit strange and clunky. Also, I know it is far from a completed map, but it would be nice to be able to get back from the destination.

You've used portals to simulate glass-covered pits in a few places. When looked at from some angles these can show glitches. Seeing as how this is for GZdoom, why no do away with them totally and use genuine 3D pits?

I just took this screen shot because I thought the area looked cool. :) Although, I think I'd have made the UAC logo on the floor shiny too.

Image

There are some areas where texture alignment, or putting borders between textures would improve things. These are similar but different textures that don't look good butted right against each other.

Image

And some are just badly aligned

Image
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Remmirath
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Remmirath »

Enjay wrote:
When you start, GZdoom says this at the console:

Unknown flat NFTL65GR
Then watch The Ultimate Torment & Torture: the console says:

Unknown flat: QWATER
Enjay wrote:You can get the armour in the armoury by bumping against the wall - no need to open the little door.
I noticed that, too! I'll fix that.
Enjay wrote:The invisible teleport that fakes room over room is far from invisible because the area you teleport to looks different enough compared to the area you teleport from for there to be a visible jump in texture and sector appearance.
It's because of texture aligning: the areas are copy-and-paste style.
Enjay wrote:The teleport that you activate is a bit odd in the way if functions. Usually, you have run right off the other side of it before freezes you and it just feels a bit strange and clunky. Also, I know it is far from a completed map, but it would be nice to be able to get back from the destination.
It'll be like a phone booth... :lol:
Enjay wrote:You've used portals to simulate glass-covered pits in a few places. When looked at from some angles these can show glitches. Seeing as how this is for GZdoom, why no do away with them totally and use genuine 3D pits?
Already done!
Enjay wrote:I just took this screen shot because I thought the area looked cool. :) Although, I think I'd have made the UAC logo on the floor shiny too.
Done!
Enjay wrote:There are some areas where texture alignment, or putting borders between textures would improve things. These are similar but different textures that don't look good butted right against each other.
Added SUPPORT2 in those points...
Enjay wrote:And some are just badly aligned
Look above... :wink:

Latest update:

Added more monsters... :mrgreen:

Also, if i'm going to make a 2nd map for this project, i'm going to use "Shared Dig" Unreal music... :wink:
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daimon
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by daimon »

Wow, this map liked me a lot.
Reminds me the style of tormentor667, but way TOO amateurish.
I hope to see the finished work in the nearly future!
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Remmirath
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Remmirath »

Thx Daimon

Anyway, new update. Rail Chaingun's altfire powered up: damage from 90 to 150... :wink:
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Pinky's ass
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Pinky's ass »

I'm getting bored downloading a new version every 3-4 days. >:(
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Remmirath
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Remmirath »

I didn't upload anything new...
I'm just telling you what i'm doing in the project, but not uploaded yet; if i upload something, i'll tell you in the first post... :wink:
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TheDarkArchon
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by TheDarkArchon »

§-Morpheus-§ wrote:
Enjay wrote:
When you start, GZdoom says this at the console:

Unknown flat NFTL65GR
Then watch The Ultimate Torment & Torture: the console says:

Unknown flat: QWATER
Don't assume that just because another project shows a similar error to yours and appears fine that your project won't show the problem as well. In this case, you've used a flat on a floor somewhere that ZDoom doesn't know about, so that floor will appear as a checkerboard.
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Remmirath
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Remmirath »

UPDATE (but no upload) :I've made a new status bar.
What do you think?

http://i254.photobucket.com/albums/hh11 ... SHOT01.png

I know, it's a bit offset... :wink:
Onslaught Six
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Onslaught Six »

That's actually pretty cool. If the numbers were in the right place, and they used the original Doom bigfont (or a hi-res replication thereof) then I'd totally use it. But I'm anal about the numbers on the status bar...

On a side note, I have never once looked at the total ammo counter on the far right in all the time I've ever played this game.
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Remmirath
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Remmirath »

I've made a SBARINFO lump: fixed number position...
What do you think about?

http://i254.photobucket.com/albums/hh11 ... SHOT02.png
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Pinky's ass
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Pinky's ass »

The numbers look sucky.
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Remmirath
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Remmirath »

Pinky's ass wrote:The numbers look sucky.
Thx, Pinky!! :mrgreen: :mrgreen:
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.+:icytux:+.
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by .+:icytux:+. »

lol pinky is such a kind person =)
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Pinky's ass
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by Pinky's ass »

.+:icytux:+. wrote:lol pinky is such a kind person =)
I'm not a hypocrite. :mrgreen: :mrgreen: :mrgreen:
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corysykes
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Re: [WIP]Bunker Base: ANOTHER UPDATE!!! 05/03/2008

Post by corysykes »

still loving it

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