ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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DeeDeeOZ
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Re: ZDoom project ideas you have

Post by DeeDeeOZ »

Dr_Cosmobyte wrote:Mapset/Megawad idea:
I feel we lack urban, city-like megawads....the maps are too damn big!

So my idea of megawad would be to create short, fast, low-populated city levels with a vanilla Doom II progression, trying to avoid the inevitable slaughter descending to hell or 500+ monster open arenas. Starts with small streets and alleys, some buildings here and there, occasionally some squares and blocks. Nothing fancy.
I absolutely love this idea. I love fighting in semi-realistic environments but all the amazing city maps are massive and firing your weapon brings several hundred monsters after you immediately (looking at you Dawn of Reality) I would like smaller simpler levels with set feel, Like a nightclub, a apartment building, a abandoned hospital, a crackhouse, a chopshop.etc. you could have outdoors areas to like back alleys, or on rooftops, construction site while still keeping actual playing area smaller.

I would also like to up the ante and have all these accessible from a slightly bigger HUD level(probably a non-hostile one) so you can do them in any order you want.

this is beyond my skills as I am quite frankly completely shit at mapping :oops: but would love to see it happen.
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Dr_Cosmobyte
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Re: ZDoom project ideas you have

Post by Dr_Cosmobyte »

Thanks! I'm no mapper as well (wish i was), but that's why i more kinda post it here rather than keeping it to me.

I even thought about some plot and ways to keep the wad out of boredom. Some stages could take place on, say, a building (kinda like Going Down, but not more than one or two floors, just something to justify a player entering there to get a shortcut or accessing another area that was blocked through the conventional way).
CoolerDoomeR
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Re: ZDoom project ideas you have

Post by CoolerDoomeR »

Hi there, i have a idea for a Total Conversion mod.
The player is a serial killer who tries to kill everyone in the city and some peoples tries to kill the killer too, its a good idea but if the killer will be Michael Myers or Ghostface or Jason Vorhees it will be so cool.
Sorry for my bad english. :wub:
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Re: ZDoom project ideas you have

Post by Guest »

My idea is a doom monster pack where you fight the nonmarine side of the uac. I was disappointed with the lack of of enemy variety in mods like doomless so I thought giving the focus to uac engineers, scientists, and cultists would be a good change. A complete monster replacement pack with coding is more than I can manage though so I'll aim for just making a handful of spritesheets and uploading it to realm667.

https://imgur.com/a/xGNz1mz
7Soul
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Re: ZDoom project ideas you have

Post by 7Soul »

Cartoom, a cartoony Doom mod. Replace all graphics with cartoony counterparts inspired by stuff like Tom & Jerry and Bugs Bunny. Colorful style similar to Adventures of Square
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Vanille987
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Re: ZDoom project ideas you have

Post by Vanille987 »

I know there's a lot of RPG mods for the hexen franchise already and this isn't awfully original, but at some point I would love to try my hand at making a RPG where you start with a blank slate character and can build in a lot of directions from there and mix things to and come closer and closer to your unique custom build.

Compare to playing dark souls and starting with the deprived 'class'.

I have some semi-advanced coding experience with C# and unity and if I put the time in I'm sure I can learn how to make this with the doom engine, but well time I don't have much off currently. And I may attempt to make a game like this in unity, but at this point only time will tell (hah)
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r&r
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Re: ZDoom project ideas you have

Post by r&r »

I don't know if anyone ever played or heard of this game before called
Noct
https://youtu.be/XRSdUPSCC2s

The game is delisted now.

It goes by a top down survival horror shooter where you gather resources and items.
The visual style is pixel art are black and white thermal vision, where you can play solo, coop or pvp.

Don't know if that sounds interesting to for a doom horror mod?
But maybe in first person instead?
But like having a lore these creatures can only be seen
in thermal vision only,
and these unknown creatures have forms of insects and amphibians other strange horrific like things.
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Vanille987
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Re: ZDoom project ideas you have

Post by Vanille987 »

r&r wrote:I don't know if anyone ever played or heard of this game before called
Noct
https://youtu.be/XRSdUPSCC2s

The game is delisted now.

It goes by a top down survival horror shooter where you gather resources and items.
The visual style is pixel art are black and white thermal vision, where you can play solo, coop or pvp.

Don't know if that sounds interesting to for a doom horror mod?
But maybe in first person instead?
But like having a lore these creatures can only be seen
in thermal vision only,
and these unknown creatures have forms of insects and amphibians other strange horrific like things.
I'd say it does, though it may be hard to have that effect in first person and have everything to be 'clear enough' and it not causing a headache
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Crudux Cruo
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Re: ZDoom project ideas you have

Post by Crudux Cruo »

So I was thinking about doing a vanilla+ type arcadey mod, and the thought occured to me that a doom/rott mod has never been made.
Not doom with rott assets.
not rott with doom assets.

A mod where doom themed weapons are balanced and play like Rott weapons, but with a decidedly doom twist: not just crazy rockets and stuff.
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Carbine Dioxide
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Re: ZDoom project ideas you have

Post by Carbine Dioxide »

Thinking of making a soundtrack for one of the two Dooms. Anything to get the creative juices flowing musically. Mainly just producing 80s industrial, ala ministry nin etc. Wheres the best place to start? Ogg files renamed the same as the original level file right? Also not sure if this is the place to talk about this kind of thing, but it is an idea still.
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r&r
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Re: ZDoom project ideas you have

Post by r&r »

Just a Idea

A Map HUB that take place in a

Abandoned Old Video Rental Store (in 80's 90's style)

Where DoomGuy/ThePlayer Find VHS tapes
and use them on old tv with vcr player.

And the tapes you find are Levels
and finishing them unlock other rooms and other tape levels,
also game cartridges and the console as hidden stages.

As each Stage can be any movie theme and genre style.
Action, Horror, Comedy, Romance, Sci-fi.
Or Odd VHS tapes that are not movies
but mostly Heal or gives the player basic items.

Like a old Hunting Training video that mostly gives you a pistol and a knife and some ammo,
to a Self-health video that refills 20 to 50 Health. as these VHS tapes are just refill items pickups
but you need to use it on the VCR get the refill.

Each movie having their own unique weapons that can be carried over to the other stages.
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hideousdestructor
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Re: ZDoom project ideas you have

Post by hideousdestructor »

Artman2004 wrote:Some sort of "infestation" type mod.

The idea is having a biomass slowly grow, covering level geometry and even the entire map.

It can consume enemies and corpses to grow faster, and even create walking infesters to spread its influence.

I don't know if it's actually possible to create something like that in Doom, but it's still an idea at the end of the day.
Sounds pretty doable for me, though if your win condition is full eradication it's going to turn into a literal chore after a while.

For gameplay purposes it might be good to have a rule that sufficiently small globs of this thing should eventually rot and die on their own, so the players only really need to blow up the really big masses...

Jvrol wrote:One idea I have is either a gameplay mod or a Full bown TC where you play as a Vampire in a WoD style gothic punk setting.
Thinking about making FPS characters out of characters from WoD campaigns from back in the day, and the absolutely hilariously broken Dex-centric shooter builds some folks made, I'm suddenly reminded of Ultrakill...
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hideousdestructor
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Re: ZDoom project ideas you have

Post by hideousdestructor »

Matt wrote:Unlikely I'll ever figure this one out, but: a mod where your main weapon is a semiauto shotgun that fires as fast as you can click, but it has two modes, a weaker shot with a lighter tap and a stronger shot when you hold the button just a fraction of a second longer. If you shoot to the time of the music, and do the strong shots on the strong beats, the shot becomes more powerful and you gain more points for hits. Monsters only attack on the beat; projectiles missing you narrowly on the beat will recover hitpoints.

inspired by:
fwiw this is very close to what i had in mind:
Nabroc
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Re: ZDoom project ideas you have

Post by Nabroc »

RTX support for GZDOOM
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lizardcommando
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Re: ZDoom project ideas you have

Post by lizardcommando »

I just finished watching the newest season of Stranger Things, I gotta say that the Upside Down, specifically Vecna's domain, looks like something out of Doom 2016 and Doom Eternal's Hell levels. I would love to see someone recreate Vecna's domain in Doom.

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