Doom Enhanced Released - Final Finished Build!

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Slasher
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Re: Doom Enhanced Released - Final Finished Build!

Post by Slasher »

Snarboo wrote:That's a good idea. You should post it in the feature suggestion forum.
Done. For interested viewers who are for some reason unable to locate it themselves, here's the link.
Last edited by Slasher on Wed Apr 16, 2008 1:09 am, edited 1 time in total.
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DBThanatos
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Re: Doom Enhanced Released - Final Finished Build!

Post by DBThanatos »

I havent tried this, but, could this work?

Code: Select all

----
    Xdeath:
      THIN G 2 A_Scream
      THIN FGHIJ 3
      THIN K 3 A_Fall
      THIN L 1
      Wait
....
In theory, that should never let the monster end the animation, making it unable to raise.
(another quick option I used before was to remove the real corpse at the end of the animation and at the same time, spawn a dummy corpse)

Or a funny effect

Code: Select all

----
    Xdeath:
      THIN G 0 A_GiveInventory("GibCheck",1)
      THIN G 2 A_Scream
      THIN FGHIJ 3
      THIN K 3 A_Fall
      THIN L -1
      Stop
    Raise:
      THIN G 0 A_JumpIfInventory("GibCheck",1,6)
      THIN EDCBA 2
      Goto See
      THIN G 1 A_Explode(256,256)   //beware raisers!! >:)
      Stop
....
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Kinsie
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Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

Interesting, I never knew Archies could revive the inside-out.

Well, I'm going to claim this little change as "by design" - Revival rarely works well with the target is missing vital parts.
zerglin87
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Re: Doom Enhanced Released - Final Finished Build!

Post by zerglin87 »

I would like to say that i love this mod pack, it spices my doom/doom2/final doom, Thank you i was getting tired of the same old death scene

you should try to make a "Hexen enhanced" or "Heretic Enhanced" or "Strife Enhanced" HacX, whatever you want, so they you can help spice up all those games.

P.S Love the gibbing, best ever.
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Kinsie
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Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

zerglin87 wrote:I would like to say that i love this mod pack, it spices my doom/doom2/final doom, Thank you i was getting tired of the same old death scene

you should try to make a "Hexen enhanced" or "Heretic Enhanced" or "Strife Enhanced" HacX, whatever you want, so they you can help spice up all those games.

P.S Love the gibbing, best ever.
Heretic: I want to, maybe after a bit of slacking off.
Hexen: Never never never.
Strife: I want to, but I'm lazy and Strife looks kinda fragile.
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.+:icytux:+.
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Re: Doom Enhanced Released - Final Finished Build!

Post by .+:icytux:+. »

sad i didn't get the new Archvile death done before u released the Final build. :/

its in the AltDeath topic if u are intrested.
Sodaholic
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Re: Doom Enhanced Released - Final Finished Build!

Post by Sodaholic »

Kinsie wrote:Strife: I want to, but I'm lazy and Strife looks kinda fragile.
OMG MEGA MORON QUESTION: What do you mean by 'fragile'?
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hitmanx
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Re: Doom Enhanced Released - Final Finished Build!

Post by hitmanx »

the flesh hitting sounds are gone agian. :( like when you shoot someone.
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Kinsie
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Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

Sodahollic wrote:
Kinsie wrote:Strife: I want to, but I'm lazy and Strife looks kinda fragile.
OMG MEGA MORON QUESTION: What do you mean by 'fragile'?
I mean in that I have very little idea how, say, replacing the Civillian would affect conversations etc., I haven't edited Strife and am fairly clueless as to it's workings.
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Ryan Cordell
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Re: Doom Enhanced Released - Final Finished Build!

Post by Ryan Cordell »

Don't have to worry about Strife Enhanced, Kinsie. I'll take the burden on myself for such a mod. It'll take a while, but I'll be able to muster something out.
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Kinsie
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Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

Blade Nightflame wrote:Don't have to worry about Strife Enhanced, Kinsie. I'll take the burden on myself for such a mod. It'll take a while, but I'll be able to muster something out.
I'd be more than willing to help out, at least. Mainly with audio editing.
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Quadruplesword
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Re: Doom Enhanced Released - Final Finished Build!

Post by Quadruplesword »

Whenever I load this in GZDoom I can't switch weapons for some reason. Weapon short keys don't work and the next/previous weapon buttons don't work. What's wrong?

EDIT: Never mind, I got it to work properly. This is a pretty cool enhancement mod I must say.
Last edited by Quadruplesword on Sat Aug 09, 2008 4:25 pm, edited 1 time in total.
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BlackRabite
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Re: Doom Enhanced Released - Final Finished Build!

Post by BlackRabite »

Quadruplesword wrote:Whenever I load this in GZDoom I can't switch weapons for some reason. Weapon short keys don't work and the next/previous weapon buttons don't work. What's wrong?
Somewhere, a man reads this, then thrashes about in his chair in a blood-boiling rage for thereabouts of ten seconds.

But in all nicety, doomenh-items is required to load after the main doomenh file. ...It should do that anyway, since any source port that D-ENH will work on will accept the .zip for loading, which has both files in their proper ordering.

EDIT: words
Naitguolf
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Re: Doom Enhanced Released - Final Finished Build!

Post by Naitguolf »

the only thing i dont like the imp firewall effect. :(
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Kinsie
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Re: Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

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