The WIP Thread

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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »


Been polishing up some stuff from 64K+ and Retro Alphabet Showdown recently.
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Jimmy
 
 
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Re: The WIP Thread

Post by Jimmy »

That's looking incredible. The famous Null Space map from 1024 + Wolfenstein was never a combination I could've imagined! So glad you're still kicking ass, zrrion.
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »

I don't think I've actually played the null space map in 1024 somehow, just the OG null space. I've been pretty busy with Beyond Sunset and so I haven't had as much time for modding but I've become a slightly faster mapper so polishing up a wip from 5 years ago wasn't a huge undertaking. Writing the changelog for everything is gonna be a task though.
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Jimmy
 
 
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Re: The WIP Thread

Post by Jimmy »

Oh my memory failed me, it was a standalone map to begin with, wasn't it.

Good luck with the project! Excited to play more stuff by you.
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Darsycho
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Re: The WIP Thread

Post by Darsycho »



i had intended to do more mayhem mansion stuff for May-hem, had no time though lol
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krokots
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Re: The WIP Thread

Post by krokots »

So my mod is finally coming together slowly. Here's some gameplay with first 2 levels. Actually not much of the mod's content is being shown here, but overall gameplay will be kind of like this. You go from 0 to a possible god with late game wands and items.

And a lot of spells are implemented. A lot of projectiles, and there will be more!


Spells presentation :
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NoobMarine
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Re: The WIP Thread

Post by NoobMarine »

After a long time, i feel like it's already time to share with the community some progress i made with my project called Deadly Nightmare, here's some screenshots from the maps environment:







A lot of things are WIP, i will keep sharing more screenshots and even videos if possible when more stuff are finished.
Last edited by Caligari87 on Wed Jul 24, 2024 11:27 am, edited 6 times in total.
Reason: fix embeds for real this time.
electrodragon554
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Re: The WIP Thread

Post by electrodragon554 »

My WIP project isn't a mod, a map, or a soundtrack, however, it draws upon some of the lore found in Guncaster, Lycanthron 2: Rain of Beasts, & Hearts of Demons: Baron, some of my own ideas; and spins it all into an alternative universe (AU).

Welcome to the realm of Infernal Eden, and my WIP project: Doom: Abyssal Dawn
Last edited by electrodragon554 on Fri Aug 02, 2024 12:40 pm, edited 1 time in total.
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Xeotroid
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Re: The WIP Thread

Post by Xeotroid »

Tried to make spinning 3D architecture with floors and ceilings without using 3D models. The result is unholy, jittery, and visual only, but if you really want to, it's possible. If you really, really wanted, it should be possible to make it interactible, but now you gotta make a whole bunch more maths to put stuff in its place. If the floor and ceiling are a flat colour, then you don't get the awful jitteriness of those as you don't have to do any ZScript or use a sky viewpoint at all. The geometry will always be ever so slightly jittery unless you really ramp up the number of vertices in the polyobj/portals.
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Ganbare-Lucifer
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Re: The WIP Thread

Post by Ganbare-Lucifer »

I'll drop this I guess, it's something MogWaltz and I have been working on...

https://fxtwitter.com/GanbareLucifer/st ... 6401069142
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zrrion the insect
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Re: The WIP Thread

Post by zrrion the insect »


the id vault health potion concept sprites are really good
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AlphaEnt
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Re: The WIP Thread

Post by AlphaEnt »

OddYokai wrote: Fri Feb 23, 2024 8:34 pm Screenshot from my upcoming standalone Gzdoom Game, called "Warped".

(Level 2-2 Acid Oasis)

Looking good!
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

I like what I see
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.+:icytux:+.
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Re: The WIP Thread

Post by .+:icytux:+. »

Haven't been mapping in 10 years but decided to jump back on an old project I never finished. I'd love to one day actually finish at least one map in this project.

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