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Summary 0000601: A_SpriteOffset
Description A_SpriteOffset is like A_WeaponOffset, except it applies offsets to the Actor's world sprite (relative to whatever offsets are set on the sprite lump itself, of course). 'Nuff said... ish.
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I did some research a while back on if this is is reasonably doable in-engine (since sprite offsets are stored in the texture and I'm not sure if there's some easy+performant way of snagging an additional offset from the Actor as well), but my results were inconclusive. It came to mind again, so I figure it's worth posing the question to the experts to get a hard yes/no.
Side-note: My own use case is to oust the TEXTURES shenanigans I'm doing in DamNums [ https://forum.zdoom.org/viewtopic.php?f=46&t=55048 ] to get multi-digit numbers to work without futzing with aligning each digit in world-space, relative to the player, in a multiplayer-safe fashion. Yukko.
[BTW, I know we're in "feature freeze" mode; just getting a bead on if this is even engine-feasible before pursuing other avenues of exploration for DamNums.]