[CVar] Cl_NoWeaponInterpolation

These are not rejected - but are not considered highly important right now.

Moderator: GZDoom Developers

User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

[CVar] Cl_NoWeaponInterpolation

Post by NeuralStunner »

Because some people would rather not have this. (Myself included; There's something about the smoothed movement, most apparent in select/deselect, that makes my eyes unhappy, similarly to FOV changes or extreme viewbobbing.)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49146
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: [CVar] Cl_NoWeaponInterpolation

Post by Graf Zahl »

Will have to wait until the renderers get merged to avoid double work.

Return to “On Hold Suggestions”