Currently I'm using messy ACS and duplicate silenced versions of my weapons to achieve the silencer effect. This is both breakable and not authentic to Quake II. This brings me to the point of this feature request.
This would allow me to implement the silencer completely faithful to Quake II and minimize the ability of the player to break it. Another option would be to add another powerup similar to "PowerWeaponLevel2" so I could seamlessly switch to a silenced version of the weapon without the player noticing.Graf Zahl wrote:Frankly, the only viable option I see would be to add a PowerSilencer powerup that not only disables alerting monsters but also reduces the weapon's sounds (i.e. anything being played on CHAN_WEAPON.)