Dumb-arsed question about spriteage.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Galaxy_Stranger
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Dumb-arsed question about spriteage.
Can you add sprites to a thing - like that candle? Er - what I mean is, can you add sides to it so you can add sprites?
Also, this just came to mind - let's say in map1.wad you replace the sprites for, say, the Lost Soul. You save it and that's that. Then, you make a second .wad - map2.wad. This time you use yet another set of sprites for the Lost Soul.
If you combine these two .wads, will the Lost Soul appear differently in each map, or will the last map in the chain take prescedent?
Also, this just came to mind - let's say in map1.wad you replace the sprites for, say, the Lost Soul. You save it and that's that. Then, you make a second .wad - map2.wad. This time you use yet another set of sprites for the Lost Soul.
If you combine these two .wads, will the Lost Soul appear differently in each map, or will the last map in the chain take prescedent?
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Nanami
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Things that look the same on all sides are 0-angle sprites. The sprite names are like this:
wxyzA0
The "wxyz" are where the name of the frame goes. Like TROO or BAL3 ROFL or whatever you decide to call it. A means it's the first frame, and 0 means it's a 0-angle sprite.
Things that have multiple angles have 8 angles, and look like this:
TROOA1
TROOA2
TROOA3
Although normally some are mirrored and may look like this:
TROOA2A8
TROOA3A7
But that's a little more complicated. ZDoom has 16 angle sprites and I THINK the format is this:
TROOA1
TROOA2
...
TROOA8
TROOA9
TROOAA
TROOAB
...
Although I'm not sure, you'd be better off asking someone like LilWhiteMouse.
In any case, if you want to add angles rename the sprites. In ZDoom you can just add DECORATE items and supply the frames inside the wad. The DECORATE will pick it up and know what frames to use.
wxyzA0
The "wxyz" are where the name of the frame goes. Like TROO or BAL3 ROFL or whatever you decide to call it. A means it's the first frame, and 0 means it's a 0-angle sprite.
Things that have multiple angles have 8 angles, and look like this:
TROOA1
TROOA2
TROOA3
Although normally some are mirrored and may look like this:
TROOA2A8
TROOA3A7
But that's a little more complicated. ZDoom has 16 angle sprites and I THINK the format is this:
TROOA1
TROOA2
...
TROOA8
TROOA9
TROOAA
TROOAB
...
Although I'm not sure, you'd be better off asking someone like LilWhiteMouse.
In any case, if you want to add angles rename the sprites. In ZDoom you can just add DECORATE items and supply the frames inside the wad. The DECORATE will pick it up and know what frames to use.
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Hirogen2
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Galaxy_Stranger
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Ok, I'm getting a hair lost.
In this case, it's the Candle. And it's only sprite is CANDA0. Now, are you saying that I can give the candle more sides simply by adding sprites and changing the sequence?
If so, it would work like this, right?:
CANDA1
CANDA2
CANDA3
...etc, until I get a few extra sides I need?
In this case, it's the Candle. And it's only sprite is CANDA0. Now, are you saying that I can give the candle more sides simply by adding sprites and changing the sequence?
If so, it would work like this, right?:
CANDA1
CANDA2
CANDA3
...etc, until I get a few extra sides I need?
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Nanami
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To make an 8-sided candle you'd need CANDA1 - CANDA8, that should be all you need unless it's animated.
Hirogen, are you sure it uses A10 and A11, etc? That would make it impossible to mirror, wouldn't it? TROOA10A12 is too long to fit in the normal 8-character naming format lumps have. I thought it used 9, A-F.
Hirogen, are you sure it uses A10 and A11, etc? That would make it impossible to mirror, wouldn't it? TROOA10A12 is too long to fit in the normal 8-character naming format lumps have. I thought it used 9, A-F.
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Galaxy_Stranger
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Ok, I'm using DeePsea for most of my editing -
Normally you would add the sprites by ... - eeesh, this is so complicated, I haven't messed with this in so long -
Would you use a dehacked patch to affix the new sprites to the thing? If so, how would you do it in DeePsea?
Also, I can't remember - can you tag a sound on an object instead of a map spot?
Normally you would add the sprites by ... - eeesh, this is so complicated, I haven't messed with this in so long -
Would you use a dehacked patch to affix the new sprites to the thing? If so, how would you do it in DeePsea?
Also, I can't remember - can you tag a sound on an object instead of a map spot?
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Nanami
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Galaxy_Stranger
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Nanami
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The Ultimate DooMer
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Galaxy_Stranger
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Hirogen2
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Eevee
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Keep in mind that this gets confusing if you've been playing with dehacked for two days straight, see A0, and think the 0 is the sprite subnumber o.o once I added two new subsprites and called them A1 and A2, then couldn't figure out why it didn't work o.x durh. (and, by "once" I mean "about three days ago". I hadn't slept much in a week! Not my fault!)
While I'm adding pointless stories of my untelligence to this thread, is there a DECORATE reference-like thing anywhere? I think it's the only ZDoom thing I've yet to dabble with, I don't know anything about it at all, and there are only so many dead Lost Souls and Pain Elemental respawn frames to play with.
Oh, I can contribute something useful. Doing it in DeePsea: Press F7, click the big button labeled "Merge-Import multiple FILES etc", then click "Open Target File" and pick your WAD. Use "Insert Target" on the right to make two lumps, S_START and S_END immediately after it. Select S_START in the lump list. Use "Add Lump Files" on the left to pick your new sprites, give them appropriate lump names, select the radio button for the correct offsets, and click "Save ALL Files".
Someone needs to make a WinTex-like tool that supports ZDoom WADs o.O DeePsea is great but its assorted lump editors are a bit tedious to use sometimes.
Sorry, I ramble. o.o what was this thread about again?
While I'm adding pointless stories of my untelligence to this thread, is there a DECORATE reference-like thing anywhere? I think it's the only ZDoom thing I've yet to dabble with, I don't know anything about it at all, and there are only so many dead Lost Souls and Pain Elemental respawn frames to play with.
Oh, I can contribute something useful. Doing it in DeePsea: Press F7, click the big button labeled "Merge-Import multiple FILES etc", then click "Open Target File" and pick your WAD. Use "Insert Target" on the right to make two lumps, S_START and S_END immediately after it. Select S_START in the lump list. Use "Add Lump Files" on the left to pick your new sprites, give them appropriate lump names, select the radio button for the correct offsets, and click "Save ALL Files".
Someone needs to make a WinTex-like tool that supports ZDoom WADs o.O DeePsea is great but its assorted lump editors are a bit tedious to use sometimes.
Sorry, I ramble. o.o what was this thread about again?
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Enjay
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I think it's all been covered, but these pages written by some strange guy a couple of years ago may help...
http://www.btinternet.com/~Enjay001/doomsprites.htm
http://www.btinternet.com/~Enjay001/doomsprites2.htm
http://www.btinternet.com/~Enjay001/doomsprites.htm
http://www.btinternet.com/~Enjay001/doomsprites2.htm
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wildweasel
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Yes, that is perfectly true. I saw Strain use an 8-sided sprite for the BFG, and found the graphics and put them in my own PWAD and it worked. No patching or anything.Galaxy_Stranger wrote:That's all I have to do? Just put the sprites in the .wad with that naming sequence, and the candle will desplay the new sprites?