Here's an idea: add an actor property that behaves like the bex sprite scaling function - eg. SetActorProperty (APROP_Scale, 1.5) where the value is relative to 1 like in the bex patches. (so 1.5 is 150% of original size , 0.7 is 70% etc. etc.). So then you can scale individual things like in Duke.
(note: just because I can't use any new versions beyond 47 doesn't mean I can't make suggestions - after all they would benefit everyone else and besides, there's always the faint hope of somehow fixing my system problems)
Feature Idea: Sprite scaling via scripting
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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The Ultimate DooMer
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Mighty Duck X-treme
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Hirogen2
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Enjay
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It would if you wanted to define a few different DECORATE items at different scales. If you wanted to have a level with a bunch of normal imps, and one giant one, you'd need to do it with dehacked at present. If you could scale items as suggested, then you could make your giant imp using ACS.Hirogen2 wrote:Uh, doesnot the DECORATE Scale command suffice?
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Graf Zahl
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And you can even create a shrinking/expanding item. Might be useful...Enjay wrote:It would if you wanted to define a few different DECORATE items at different scales. If you wanted to have a level with a bunch of normal imps, and one giant one, you'd need to do it with dehacked at present. If you could scale items as suggested, then you could make your giant imp using ACS.Hirogen2 wrote:Uh, doesnot the DECORATE Scale command suffice?
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Hirogen2
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Enjay
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Hmmmm, first thoughts on that. How about a boss enemy that you either wear down to a smaller and smaller version until you kill it? Or an enemy that grows in size once a certain HP value has been reached (similar to Eidolon in Hexen II)?Graf Zahl wrote:And you can even create a shrinking/expanding item. Might be useful...
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Xaser
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Yeah, there could be like a scene where a bunch of marines are in a laborotory experimenting on a dead imp (except that it's really alive, just knocked out), but then it comes to life (well, it wakes up, as it was already alive) , and it scares the hell out of one of the marines, who then accidentally hits a button which makes the imp start to grow, and then it busts out of the cage and kills the marines. And this all happens before your very eyes, but a sheet of bulletproof glass is in between the two rooms, so you can't do anything about what you see (until maybe the giant imp busts through the glass). Heh, that sounds like a good scene for Doom 3, don't ya think?Hirogen2 wrote:Heh a growing imp@secs.
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HotWax
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