[22.06.2007.]Heroes of World War II is NOT DEAD yet!
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DoomerMrT
- Posts: 370
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- Location: Budapest,Hungary
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PhAyzoN
- Posts: 246
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- Location: Deimos
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DoomerMrT
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- Location: Budapest,Hungary
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hitmanx
- Posts: 429
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Awesome map, only thing is it's so hard to see the enemies, cause of all the trees and shrubs, i kept dying from hidden chaingun commandoes, i think the shrubs should be able to be walked through, cause i kept having to jump over them. The weapons are awesome, are they and the sonuds all from the same game? cause i think i heard some sounds from call of duty 2.
MORE WEAPONS PLEASE!!!
please release all the weapons and then the maps, cause i'm more of a weapon mod person. But yeah VERY GOOD so far. Much love!
MORE WEAPONS PLEASE!!!
please release all the weapons and then the maps, cause i'm more of a weapon mod person. But yeah VERY GOOD so far. Much love!
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DoomerMrT
- Posts: 370
- Joined: Tue Nov 21, 2006 10:58 am
- Location: Budapest,Hungary
Thank You!
Some sounds from call of duty 1,I think most of the firing sounds will be replaced with cod sounds,'cause they are a bit better.You need to use as much covers as you can to "hide 'n' seek" your enemies.We tested it,and it has a good gameplay,and we don't need to place a lot of monsters,'cause they are hard to spot.And about the weapons:they will be released with the next beta only(german weapons),because we don't have much time to work(and it's a hard work to do the weaps but I'm glad You like them!).We are at school for 7-8 hours,and we got a lot of homework too
but we are doing this project in our free time!Anyway we(Body-Guard and me)are the members of the Hungarian Wad Creators Corp.
so HWC.We made a lot of wads before,just not for Zdoom or GZdoom but this isn't important for now....(going to work on the next beta...
)
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David Ferstat
- Posts: 1113
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- Location: Perth, Western Australia
Hey, but this is fun! Great work, guys!
I confess that I was a bit puzzled by the presence of German crates in Borneo. Perhaps you might want to consider grabbing some assets from MoH: Pacific Assault.
I really loved the moving searchlight effect, though. That's just about worth the price of admission, just on its own.
I confess that I was a bit puzzled by the presence of German crates in Borneo. Perhaps you might want to consider grabbing some assets from MoH: Pacific Assault.
I really loved the moving searchlight effect, though. That's just about worth the price of admission, just on its own.
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DoomerMrT
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farlowj
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hitmanx
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DoomerMrT
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Finalizer
- Posts: 180
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Just tried it and...
Well, it certainly IS dark enough. A flashlight would be quite handy, or maybe less enemies, but since it's obviously in an early stage of development, I'll wait and see...
Otherwise, excellent job so far! Props to 'Guard for not having to be a complete detail whore to make a nice, atmospheric, and generally pleasant-to-run-around-in map.
Well, it certainly IS dark enough. A flashlight would be quite handy, or maybe less enemies, but since it's obviously in an early stage of development, I'll wait and see...
Otherwise, excellent job so far! Props to 'Guard for not having to be a complete detail whore to make a nice, atmospheric, and generally pleasant-to-run-around-in map.
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DoomerMrT
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The NUtcracker
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hitmanx
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