[22.06.2007.]Heroes of World War II is NOT DEAD yet!

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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Thank you!beta version,temp. no exit.the BFG means a german weapon what is needed to be stolen....so the map is incomplete,but for a beta.. :wink:
PhAyzoN
Posts: 246
Joined: Mon Jan 17, 2005 4:59 pm
Location: Deimos

Post by PhAyzoN »

Woah! How much crap did you wedge in this map? For a PC that runs HL2 at max settings I shouldnt be getting 10FPS in a cheesy Doom map!

Other than that, the weapons are awesome! :)
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Thank you!I really appreciate feedbacks!MAP01 done by Body-Guard and me,the weapons done by me.It's worth to continue this project!
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

Awesome map, only thing is it's so hard to see the enemies, cause of all the trees and shrubs, i kept dying from hidden chaingun commandoes, i think the shrubs should be able to be walked through, cause i kept having to jump over them. The weapons are awesome, are they and the sonuds all from the same game? cause i think i heard some sounds from call of duty 2.

MORE WEAPONS PLEASE!!! :D

please release all the weapons and then the maps, cause i'm more of a weapon mod person. But yeah VERY GOOD so far. Much love!
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Thank You! :) Some sounds from call of duty 1,I think most of the firing sounds will be replaced with cod sounds,'cause they are a bit better.You need to use as much covers as you can to "hide 'n' seek" your enemies.We tested it,and it has a good gameplay,and we don't need to place a lot of monsters,'cause they are hard to spot.And about the weapons:they will be released with the next beta only(german weapons),because we don't have much time to work(and it's a hard work to do the weaps but I'm glad You like them!).We are at school for 7-8 hours,and we got a lot of homework too :( but we are doing this project in our free time!Anyway we(Body-Guard and me)are the members of the Hungarian Wad Creators Corp. :lol: so HWC.We made a lot of wads before,just not for Zdoom or GZdoom but this isn't important for now....(going to work on the next beta... :arrow: :) )
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

Sweet, i look foward to it.
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David Ferstat
Posts: 1113
Joined: Wed Jul 16, 2003 8:53 am
Location: Perth, Western Australia

Post by David Ferstat »

Hey, but this is fun! Great work, guys!

I confess that I was a bit puzzled by the presence of German crates in Borneo. Perhaps you might want to consider grabbing some assets from MoH: Pacific Assault.

I really loved the moving searchlight effect, though. That's just about worth the price of admission, just on its own. :)
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Thank You!I got MoH:PA I just have to install it,I'll try to grab some crates.
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

Wow, this is really, really good. The Medal of Honor Allied Assault music really adds to it, too.

Though, if you keep working on this (which I sincerely hope you do), it might benefit from some original music...

I'd be interested in writing something like that, if you're interested, though.
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

Are you sure it's from allied assault..I shall check now.
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

He is right the music is from Medal of Honor:AA.I don't know,I need to think about your offer and ask Body Guard too.The music is a secondary thing for now but thanks,I will contact You.
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Finalizer
Posts: 180
Joined: Fri Sep 24, 2004 6:07 am

Post by Finalizer »

Just tried it and...

Well, it certainly IS dark enough. A flashlight would be quite handy, or maybe less enemies, but since it's obviously in an early stage of development, I'll wait and see...

Otherwise, excellent job so far! Props to 'Guard for not having to be a complete detail whore to make a nice, atmospheric, and generally pleasant-to-run-around-in map. :D
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DoomerMrT
Posts: 370
Joined: Tue Nov 21, 2006 10:58 am
Location: Budapest,Hungary

Post by DoomerMrT »

Thanks!The only prob' is I dunno how to make flashlight :P
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The NUtcracker
Posts: 843
Joined: Sun Jan 14, 2007 9:12 pm
Location: South Dakota

Post by The NUtcracker »

Try using the flashlight in the doom3 weapons pack.
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hitmanx
Posts: 429
Joined: Sat Dec 18, 2004 4:58 am

Post by hitmanx »

yes a flashlight could be good, but don't make it too useful, like that is what i hated the most in doom3 such pretty graphics but you can't see anything cause it's so damn dark, and you have to pull out you're flashlight every five seconds to see where you are going.

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