Introduction to customizing Doom with SLADE and ZSCRIPT

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Whumptus
Posts: 1
Joined: Thu Aug 07, 2025 5:53 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11

Introduction to customizing Doom with SLADE and ZSCRIPT

Post by Whumptus »

Afternoon all. I've just put together a Zscript and SLADE introductory guide/tutorial thingy. This ended up taking me a little while because I kept adding to it so hopefully it's helpful to someone!

This is aimed for people who have maybe made a map or two and have possibly opened up SLADE but don't know much about what they're doing in there. It touches on some of the most common lumps (MAPINFO, TEXTURES etc) and then dissects ZScript for Class manipulation before finishing up with a follow-along tutorial that gets you to build your own Custom imps.

It doesn't touch on more complex Zscript topics like event listeners and the like because that's where i'm about up to with my own learning. Maybe in 6 months or so i'll make a more advanced followup :D

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dileepvr
Posts: 11
Joined: Fri Feb 02, 2024 9:18 am
Graphics Processor: nVidia with Vulkan support

Re: Introduction to customizing Doom with SLADE and ZSCRIPT

Post by dileepvr »

Magnificent! This is the best explanation of sprite frames and rotations for beginners that exists.
I'll be linking to this video in my written guide with the next update.

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