The checksum is specifically for the Nightdive version of the map only.
Code: Select all
//version "4.14.1"
class Doom2MAP20PostProcessor : LevelPostProcessor
{
protected void Apply(Name checksum, String mapname)
{
switch (checksum)
{
case 'none':
return;
//Doom II Nightdive MAP20
case 'F42DBBA1898907ACCF63215D2BA5630D':
{
AddSectorTag(179, 224);
SetWallTexture(909, Line.Front, Side.top, "SKY3");
SetLineSpecial(909, Static_Init, 224, 255);
SetSectorTexture(179, 0, "F_SKY1");
break;
}
}
}
}