Nah, So far I've only seen 2 Smooth Doom builds that adopted this and both Authors of em are in this post.EmperorGrieferus wrote:I put it in my version of Smooth Doom. So, there's no such files in older versions, but I indeed used skull sprite names for inspirationEnjay wrote:I'd still be interested to know where that NEWDOOMA message is coming from though. I had a quick look inside the ANIMDEFS for Smooth doom and it looks like this:So, no NEWDOOMA, but the naming system is similar. Could it be an older version, or NEWDOOMA is hidden elsewhere inside Smooth Doom?Code: Select all
texture optional M_SKULL1 pic NEWSKULA tics 12 pic NEWSKULB tics 3 pic NEWSKULC tics 3 pic NEWSKULD tics 3 pic NEWSKULC tics 3 pic NEWSKULB tics 3
Xbox style animated M_DOOMs for Doom 1/2/Complete
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
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Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
Well, it's been a while. Updated OP with new and improved versions handled by shaders!PandaDoomer wrote: ↑Wed Feb 12, 2020 7:48 pm Just some animated M_DOOMs I made for Doom 1/2/Complete. Inspired by the Xbox version of Doom. FIltered for use in each game!
Vivid color versionsSpoiler:Classic color versionsSpoiler:Update 07/20/21: Fixed filters for Doom Complete.
Vivid Color M_DOOMs Download (New shader version!)
Vivid Color M_DOOMs Download (Old ANIMDEFS version)
Classic Color M_DOOMs Download (New shader version!
Classic Color M_DOOMs Download (Old ANIMDEFS version)
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Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
Now if only I could figure out how to adjust the ones with text upwards a little...
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Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
Have you tried with changing (y) offsets?
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Re: Xbox style animated M_DOOMs for Doom 1/2/Complete
Isn't working, but I'm also using textures.txt to scale them, and moving it around in there doesn't help either. Maybe there's something I'm missing?
Edit: Nevermind, I figured it out.