One sided linedef collision issues

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Dewzanity
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One sided linedef collision issues

Post by Dewzanity »

I imagine this is a common issue, but I haven't been able to find the right information on it yet. I'm working on a very large map (currently about 21504 x 18432 pixels), and one-sided linedef collision just suddenly stops working when I work on the next part of the level, and only for that part.

Everything in the yellow box in the image below is what I've made progress on today, and it's the only part of the level that doesn't have proper collision. If there's a topic already discussing this specific issue, I'd love to be redirected there.
https://imgur.com/lHm4MEH
User avatar
Dewzanity
Posts: 92
Joined: Sat Jun 01, 2019 1:00 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11
Location: Locked up forever in history.

Re: One sided linedef collision issues

Post by Dewzanity »

Quick update : I tried changing my Node Builder from "Zen Node - Fast (No reject)" to "ZDBSP - Compress nodes", and that seemed to do the trick. The issue is no longer slowing me down, so this topic can be disregarded.

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