Actor Translations don't persist via game saves

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Actor Translations don't persist via game saves

Post by bLUEbYTE »

Actor translations don't persist across game sessions via game saves. Is this a bug or intended behaviour?

If it's intended (maybe for save game size reasons), then if you could tell me whether it's possible to accomplish in zscript I will post in that subforum.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49190
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Actor Translations don't persist via game saves

Post by Graf Zahl »

This is definitely an oversight.
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Actor Translations don't persist via game saves

Post by bLUEbYTE »

I am happy to hear that! This will mean that my mod's alterations on actors should fully persist between save games when it's fixed.

Thank you Graf.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49190
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Actor Translations don't persist via game saves

Post by Graf Zahl »

This one turned out to be a lot more work than anticipated. I had to do some major refactoring first to allow saving these translations.
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Actor Translations don't persist via game saves

Post by bLUEbYTE »

Much appreciated.

I will test this in the next release and report back any issues here.
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Actor Translations don't persist via game saves

Post by bLUEbYTE »

doesn't seem to work: https://imgur.com/a/jtjgX2y

tested with the mod above on gzdoom-x64-g4.12pre-105-g22203cbc1.7z Nov 11 2023 12:09:51

I can attach the save file if needed but I dobt it'll be useful
Professor Hastig
Posts: 256
Joined: Mon Jan 09, 2023 2:02 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Actor Translations don't persist via game saves

Post by Professor Hastig »

This is hardly surprising, considering that nothing has been done to the serialization code yet. It still just writes out the translation ID as before.
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Actor Translations don't persist via game saves

Post by bLUEbYTE »

No worries, I'll wait. Wish I could help directly.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49190
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Actor Translations don't persist via game saves

Post by Graf Zahl »

Should be working now.
bLUEbYTE
Posts: 160
Joined: Fri Nov 15, 2019 4:28 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Australia

Re: Actor Translations don't persist via game saves

Post by bLUEbYTE »

yes, it works like a charm now!

thanks again Graf, have a great day.

Return to “Closed Bugs [GZDoom]”