Is that an ACS script?
Try: SetThingSpecial(intExitFloorCubeTID, ACS_NamedExecute, "MagicCubeExitFloor");
Yes =)FishyClockwork wrote: ↑Mon Apr 10, 2023 12:18 pmIs that an ACS script?
Try: SetThingSpecial(intExitFloorCubeTID, ACS_NamedExecute, "MagicCubeExitFloor");
Ah yes of course! No problem then! You're right. Oh man it can get confusing sometimes =)) Ok thanks a lot.FishyClockwork wrote: ↑Mon Apr 10, 2023 1:16 pm I looked at the cube setup. Very impressive. So one thing is, you're trying to do z movement + mirroring?
Ok, that's a problem because mirroring behaviour pretty much mirrors everything.
Meaning as your main platform tries to go up, the mirror platform will try to go down instead. If one of them can't complete the move then they're both stuck. (Likewise, if it tried to go down the mirror will try to go up instead.)
You probably need to rethink your setup.
Checking ..FishyClockwork wrote: ↑Mon Apr 10, 2023 12:55 pm Regarding your sound issue.
Your diesel actor redefined the Spawn state sequence thus avoiding calling StartSoundSequence() in the first place.
That's why it didn't play the sound.
Yes =). Should probably upload some first bits this weekend.