One feature that became unexpectedly popular was i_soundinbackground - which prior to 4.8.0 had the unexpected consequence of pausing the game when it was false.
In 4.8.0 this changed. I might've been too busy to act on the foresight that this would've caused confusion - and I also forgot to add it as an option to the menu.
To restore i_soundinbackground's original behavior, i_pauseinbackground must be set to false. The two variables are now split and act independently. If you have pause in the background enabled then the game stops - period - sounds included. However, if pause in background is disabled but sound is also disabled, the game will still run, just without sound.
This will be addressed in the 4.8.1 release.
4.8.0: i_soundinbackground not working?
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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