Spoiler: I don't want to read, just give me the damn links!WHAT IS THIS?
When you play some mods with NashGore NEXT, NashGore's blood effects fail to appear. This is because said mods overwrite the game's blood actors with their own. Even if nashgore.pk3 is loaded last.
The solution is BLUDTYPE.TXT, a file that is loaded after nashgore.pk3 that serves as a sort of "patch" to enable NashGore's blood effects with said mods.
HOW DOES IT WORK?
BLUDTYPE.TXT is a plain text file that simply lists down the names of Actors that its intended to be replaced. For example, Smooth Doom's blood actors are called "XBlood", "GreenBlood" and "BlueBlood". Under normal circumstances, these will always take precedence even with NashGore loaded last. So to add support for Smooth Doom with NashGore, BLUDTYPE.TXT with the following contents is created:
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XBlood
BlueBlood
GreenBlood
I'D LIKE TO CONTRIBUTE!
Good, that's what I was waiting for YOU, the community Doom slayer, to say. Even if you didn't want to say that, you do now!
There are so many mods out there that it's simply impossible for me to find them all. If you know of any mods that need additional support, there are two ways you can contribute:
1) Simply post - in this thread - the name of the mod you'd like to add support for, and the names of their respective blood actors. This will probably take longer to get noticed and added.
2) If you are comfortable with Github, send me a PULL REQUEST! The chances of it getting added are better. Feel free to send me PRs of submissions that are posted in this forum thread but aren't added into the repository yet. Help your friends!
Please follow the formatting style when sending PRs:
Code: Select all
// Name Of Mod - added by <your name>
BloodActor1
BloodActor2
...
ENOUGH TALK, HAVE AT YOU!
> BLUDTYPE.TXT <
> Github <
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