How to make vertical door from middle texture?

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martinezz123
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Joined: Wed Jan 22, 2020 5:04 am

How to make vertical door from middle texture?

Post by martinezz123 »

Hi.
I've made some crate cells. In them I've put some monsters.
I want them to open upwards when player walks over a linedef.
I have no idea how to do it.
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Kappes Buur
 
 
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Re: How to make vertical door from middle texture?

Post by Kappes Buur »

I guess, since the cell is full height, you mean like a transparent door?
martinezz123
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Re: How to make vertical door from middle texture?

Post by martinezz123 »

I did it by a bit of workaround.
There should be a sector of 1 point thickness.
The middle texture must be upper unpegged. Not wrapped.
Then in front of this there should be another 1pt thick sector with the floor rised by the amount we want to allow the crate go up.
Then the line schould call the first sector with the middle texture and use action: 41 celling rise by value.

The problem is thou that when I set "Impassable" flag, the crate will not be passable even after rising it up.
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martinezz123
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Re: How to make vertical door from middle texture?

Post by martinezz123 »

Kappes Buur wrote:I guess, since the cell is full height, you mean like a transparent door?
Thanks.
I used Enjay's method from your link.
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dawnbreez
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Re: How to make vertical door from middle texture?

Post by dawnbreez »

That tutorial link is broken; anybody know what was in it?
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Caligari87
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Re: How to make vertical door from middle texture?

Post by Caligari87 »

The page is partially available on the Internet Archive, though some images are busted. Some of the files can still be downloaded.

It does contain links out to other existing resources too, like this tutorial on Doomworld

8-)
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Kappes Buur
 
 
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Re: How to make vertical door from middle texture?

Post by Kappes Buur »

My apology for the dead links.
The Telus webpage was discontinued a long time ago by Telus, and the DRDteam webpage is in limbo, I guess due to the move.

I uploaded a pdf of the Door tutorial:
https://www.mediafire.com/file/hc7u8lku ... r.pdf/file

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