I hope I am doing this correctly. with the vintage build in openGL 2 mode, flat sprites do not work correctly.
the flat sprite on the left has positive y sprite offsets. the one on the right has negative y sprite offsets. The one the left bugs out for some reason.
wad: https://www46.zippyshare.com/v/wiJBGf8L/file.html
flatsprite bug out with 3DFloors
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!