[3.6] Crash with mods

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WatermelonPL
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Graphics Processor: ATI/AMD (Modern GZDoom)

[3.6] Crash with mods

Post by WatermelonPL »

GZDoom vintage 3.6 crashes when trying to open a level or difficulity with mod installed. No matter when it's Doom Tournament or my own mod.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [3.6] Crash with mods

Post by Graf Zahl »

The crash occurs inside the graphics driver. What happens if you use older GZDoom versions?
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drfrag
Vintage GZDoom Developer
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Re: [3.6] Crash with mods

Post by drfrag »

What happens with 3.5 and 3.4 versions? 3.3.2 should not crash.

You could try LZDoom (it's the older legacy build with the old renderer) too.
https://github.com/drfrag666/gzdoom/rel ... 3.51b1.zip
WatermelonPL
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Joined: Sun Sep 16, 2018 3:49 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [3.6] Crash with mods

Post by WatermelonPL »

Quick info: I'm using wtfi.exe
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Rachael
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Re: [3.6] Crash with mods

Post by Rachael »

wtfi.exe doesn't really do anything to the executable itself except add some forced compatibility settings in order to get Intel's OpenGL ICD working.
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phantombeta
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Re: [3.6] Crash with mods

Post by phantombeta »

Rachael wrote:wtfi.exe doesn't really do anything to the executable itself except add some forced compatibility settings in order to get Intel's OpenGL ICD working.
AFAIK it simply removes the Win 10 support from the manifest - this makes GZDoom (and, by extension, the OpenGL driver) think it's running on Windows 8(.1).

@OP does your mod have models too? If so, it could be crashing because of the models.
On my old Intel GPU, models would crash the game when displayed, so maybe this could be the what's causing your crash.
WatermelonPL
Posts: 15
Joined: Sun Sep 16, 2018 3:49 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: [3.6] Crash with mods

Post by WatermelonPL »

Do sectors models count? Doom Tournament has, and GZDoom crashes not only on this mod, even crashes on a normal map created by me

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