[3.6] Crash with mods
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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[3.6] Crash with mods
GZDoom vintage 3.6 crashes when trying to open a level or difficulity with mod installed. No matter when it's Doom Tournament or my own mod.
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- Lead GZDoom+Raze Developer
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Re: [3.6] Crash with mods
The crash occurs inside the graphics driver. What happens if you use older GZDoom versions?
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- Vintage GZDoom Developer
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Re: [3.6] Crash with mods
What happens with 3.5 and 3.4 versions? 3.3.2 should not crash.
You could try LZDoom (it's the older legacy build with the old renderer) too.
https://github.com/drfrag666/gzdoom/rel ... 3.51b1.zip
You could try LZDoom (it's the older legacy build with the old renderer) too.
https://github.com/drfrag666/gzdoom/rel ... 3.51b1.zip
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Re: [3.6] Crash with mods
Quick info: I'm using wtfi.exe
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Re: [3.6] Crash with mods
wtfi.exe doesn't really do anything to the executable itself except add some forced compatibility settings in order to get Intel's OpenGL ICD working.
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Re: [3.6] Crash with mods
AFAIK it simply removes the Win 10 support from the manifest - this makes GZDoom (and, by extension, the OpenGL driver) think it's running on Windows 8(.1).Rachael wrote:wtfi.exe doesn't really do anything to the executable itself except add some forced compatibility settings in order to get Intel's OpenGL ICD working.
@OP does your mod have models too? If so, it could be crashing because of the models.
On my old Intel GPU, models would crash the game when displayed, so maybe this could be the what's causing your crash.
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Re: [3.6] Crash with mods
Do sectors models count? Doom Tournament has, and GZDoom crashes not only on this mod, even crashes on a normal map created by me