PBR depth parallax?

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

PBR depth parallax?

Post by PixelWAD »

Recently I've been trying more and more PBR textures and it feels like a future. However, what I'm still lacking is a depth to these textures - no matter how I look at them, they still look flat. Eduke32 has x parallax, y parallax commends available to add depth. Is there any chance to add this to gzDoom? This way we could replace flat rock walls, with actual rocks that some some depth upon viewing from different angles.
User avatar
Nash
 
 
Posts: 17506
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: PBR depth parallax?

Post by Nash »

You can do it yourself with ProcessMaterial: viewtopic.php?p=1063813#p1063813
PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Re: PBR depth parallax?

Post by PixelWAD »

I haven't seen this before. Thanks will have a look tonight

Return to “Feature Suggestions [GZDoom]”