PBR depth parallax?
Moderator: GZDoom Developers
-
PixelWAD
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
PBR depth parallax?
Recently I've been trying more and more PBR textures and it feels like a future. However, what I'm still lacking is a depth to these textures - no matter how I look at them, they still look flat. Eduke32 has x parallax, y parallax commends available to add depth. Is there any chance to add this to gzDoom? This way we could replace flat rock walls, with actual rocks that some some depth upon viewing from different angles.
-
Nash
-

- Posts: 17506
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: PBR depth parallax?
You can do it yourself with ProcessMaterial: viewtopic.php?p=1063813#p1063813
-
PixelWAD
- Posts: 188
- Joined: Sun Jun 10, 2018 7:01 pm
Re: PBR depth parallax?
I haven't seen this before. Thanks will have a look tonight