[HS] Textures dissapear when changing video mode

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drfrag
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[HS] Textures dissapear when changing video mode

Post by drfrag »

All versions affected (from 1.8.4 to latest SVN). With DTS-T.pk3 in MAP02 (has rain and fog) when changing video mode all textures dissapear and no more rain. Just changing to fullscreen triggers it.

https://www.doomworld.com/idgames/level ... wads/dts-t
Screenshot_Doom_20180213_184324.png
Last edited by drfrag on Mon Feb 19, 2018 6:08 am, edited 2 times in total.
_mental_
 
 
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Re: [HS] Textures dissapear when changing video mode

Post by _mental_ »

Works fine for me using the latest code. Also tried 1.8.6, 2.2.0, 3.2.5 without an issue, fullscreen and windowed.
What's the hardware? Was something else loaded along with DTS-T.pk3?
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drfrag
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Re: [HS] Textures dissapear when changing video mode

Post by drfrag »

No, actually happens with both intel and ati old GL 2 cards and only on maps with rain and fog so i don't think it's a driver problem. I started with default settings and just switching to fullscreen/windowed @640 makes the textures dissapear. May be i should try with an nvidia card.
Edit: HS stands for Holy Shit BTW.
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Re: [HS] Textures dissapear when changing video mode

Post by _mental_ »

I see. You should mention the legacy render path in OP. It's unrelated to particular hardware indeed.
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drfrag
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Re: [HS] Textures dissapear when changing video mode

Post by drfrag »

I didn't mention it since it happens on all versions even before the legacy render path existed.
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drfrag
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Re: [HS] Textures dissapear when changing video mode

Post by drfrag »

I've tried again and apparently only happens on MAP02, not on MAP03. Warping to any other map with the MAP command restores the textures.
I'm not sure about it affecting only the LRP.
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Graf Zahl
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Re: [HS] Textures dissapear when changing video mode

Post by Graf Zahl »

Moved this because it no longer applies to the modern build.
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drfrag
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Re: [HS] Textures dissapear when changing video mode

Post by drfrag »

And i deleted the attachment earlier today becouse i assumed it was not going to be fixed.

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