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After seeing the current mech gui used in CDoom Invasion so many times I've decided to take the liberty to do a redesign. I'm doing this for personal fun and experience. It's up to the wad devs if they want to use the finished asset.
Here's a rough sketch. Thoughts?
Last edited by NoozeArts on Mon Aug 14, 2017 10:15 pm, edited 1 time in total.
Seems a little bright for direct use, but that can easily be addressed when testing.
Might want to consider breaking this into pieces that can be fitted onto different size displays.
ZScript HUDs might be good for this sort of thing - you can have the different elements move or not move with the player arbitrarily without worrying about working with weapon bobbing.