Trying to find a function -

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Galaxy_Stranger
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Trying to find a function -

Post by Galaxy_Stranger »

Is there an ACS function that returns what the current player skin is?
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Nmn
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Post by Nmn »

No, as far as I know.
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justin024
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Post by justin024 »

Even if there was, it would be of no use since there is no way to switch skins or even include them in mods.
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Galaxy_Stranger
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Post by Galaxy_Stranger »

What the hell are you talking about? The console command to switch skins is "skin". And how are you restricted from making new skins?
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Nash
 
 
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Post by Nash »

It's not possible to change skins through ACS scripting yet.

This feature has been requested plenty of times, even before ZDoom.org existed.

(I wish I get a dollar for everytime I said that!)
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Galaxy_Stranger
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Post by Galaxy_Stranger »

I didn't ask if skins or console commandas were scriptable - I asked if you can CHECK the skin name.
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Bio Hazard
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Post by Bio Hazard »

Nope. Sadly, there are no string handling functions in ZDoom. It would be next to impossible to impliment so don't hold your breath.
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Post by Amuscaria »

Bio Hazard wrote:Nope. Sadly, there are no string handling functions in ZDoom. It would be next to impossible to impliment so don't hold your breath.
How did Hexen do it then? O_o
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Post by skadoomer »

using hardcoding player conditions basted on the selected character type.
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Post by Setzer »

Now that brings up another interest inducing inquiry. Is it possible to modify Doomguy's player class? At first glance, it seems that Doomy's default classtype is Fighter. On second glance, it seems to be exactly the same so the number of glances or the mention of the number of glances is completely irrelevant. Would it be theoretically possible to change the playerclass, allowing for up to three playable characters? Or is my theory worthy of failing the scientific process?
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Post by Galaxy_Stranger »

If you edit the sourcecode, sure. I don't think Decorate can do that - I don't know.
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Post by Phobus »

Wouldn't custom player classes be useful ;) :P

You can mess around with a lot of things that apply to the DG, but how he translates to other games, amongst other things still are closed doors.
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Post by Galaxy_Stranger »

indeed, t'would.
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Post by Bio Hazard »

I think you can change "playerclass" under [doom.player] in the INI file, but I don't know what effects that has.

You should also be able to ]playerclass <class> in the console too.
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