Hello,
I have the official game, using GZDOOM, My House is in the same folder as GZDOOM but I keep getting a error about script 75. it says
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts
Any ideas about how to fix this?
Help with error script 75
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Re: Help with error script 75
This error comes up often with MyHouse, is easily Googable and is also easily fixable. See also DoomWorld: https://www.doomworld.com/forum/topic/1 ... his-error/ and https://www.reddit.com/r/Doom/comments/ ... script_75/terrihines wrote: ↑Fri Jun 27, 2025 3:52 am Hello,
I have the official game, using GZDOOM, My House is in the same folder as GZDOOM but I keep getting a error about script 75. it says
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts
Any ideas about how to fix this?
In short:
GZDoom 4.14 broke a few mods when it comes to ZScript, or better put, it fixed what is essentially a bug which Myhouse exploited: https://www.doomworld.com/forum/topic/1 ... nt=2885231
Instead, apply this fix: https://www.doomworld.com/forum/topic/1 ... nt-2881984
EDIT: Actually, i am geniunely being annoyed by the OP, because as it turns out, even the Myhouse.wad author updated the WAD on April 25 to fix this exact issue. So the OP should have just used the latest version instead - https://www.doomworld.com/forum/post/2922498For everyone's information: making MyHouse work in GZDoom 4.14.0 is a one-line fix:
1: Open MyHouse.pk3 in SLADE
2: Find the file called ZScript
3: In line 75 replace weapons.push(int(weap)); with weapons.push(weap);
There are no other conflicts. Unfortunately, this line relies on what was essentially a bug, where name-type values couldn't be directly pushed into a name-type array.
Another unfortunate part is that this code is in the root zscript file. If it were in an #included file, it would've been possible to create a dedicated patch file so that everyone could run it alongside myhouse.pk3, since included files can be replaced by files from other archives, but not the root zscript file.
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Re: Help with error script 75
I get certain things can get buried, I also wish people could just do a bit more research and lookin'.
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Re: Help with error script 75
Thanks for your answer. I got it.This error comes up often with MyHouse, is easily Googable and is also easily fixable. See also DoomWorld: https://www.doomworld.com/forum/topic/1 ... his-error/ and https://www.reddit.com/r/Doom/comments/ ... script_75/
In short:
GZDoom 4.14 broke a few mods when it comes to ZScript, or better put, it fixed what is essentially a bug which Myhouse exploited: https://www.doomworld.com/forum/topic/1 ... nt=2885231
Instead, apply this fix: https://www.doomworld.com/forum/topic/1 basketball superstars ... nt-2881984
EDIT: Actually, i am geniunely being annoyed by the OP, because as it turns out, even the Myhouse.wad author updated the WAD on April 25 to fix this exact issue. So the OP should have just used the latest version instead - https://www.doomworld.com/forum/post/2922498