Rogue Decoreator [v1.2] - World Spawn System Mod

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JumbleMaster
Posts: 1
Joined: Mon Feb 10, 2025 5:51 am

Rogue Decoreator [v1.2] - World Spawn System Mod

Post by JumbleMaster »

A long while back, a mod named Lost Junker had me playing it for a while, it wasn't till I found out that it had a system where it could spawn almost anything, be it hazards/decorations or helpful supplies without having to place it via doom builder, as far as I know, there are no mod attempts for this kind of universal roguelike world spawn system and thus, Rogue Decoreator was born.

[Current Features]
- A new director system for filling any maps with a bit more life than usual, this means you could come across something amusing like chairs or boxes inside what you may previously thought to be an empty room.
- About 20 decorations from realm667/other sources, almost all of them were overhauled as a way to stand out on its own.
- Fully customizable menu, you want nothing but office chairs everywhere, silently judging you from the distance? Sure! You want every shit to spawn anywhere like a mad man? Go for it!
- 2 types of decorations, Ambient and Presence, more info can be found in customizable menu.
- Interactable decorations. (Note: Press use key.)
- Most decorations can be pushed away or is destructible in order to avoid softlock.

[Current Known Issues]
- Sometimes decorations can spawn inside a wall or places that makes no sense like on skybox, anyone willing to solve this issue would be greatly appreciated.

[Itch.io DOWNLOAD / Screenshots]
https://jumblemaster.itch.io/doom-rogue-decoreator

[Recommendations]
Take A Shower: https://www.doomworld.com/forum/topic/1 ... -a-shower/
Liminal Doom: https://www.doomworld.com/forum/topic/1 ... n-idgames/
The Complex: viewtopic.php?t=77116
STRUCTURE: https://www.doomworld.com/forum/topic/1 ... -released/

Compatible with LZDoom 3.88b, other source ports have yet to be tested.
Last edited by JumbleMaster on Sun Jun 15, 2025 1:26 am, edited 9 times in total.
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-Ghost-
Posts: 1787
Joined: Wed Sep 08, 2010 4:58 pm

Re: Rogue Decoreator

Post by -Ghost- »

Cool idea! This would be great for adding a bunch of horror props.
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Shatter-Thought[V-4]
Posts: 144
Joined: Tue Apr 06, 2021 8:21 pm
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Re: Rogue Decoreator

Post by Shatter-Thought[V-4] »

This is an intriguing mod! It's awesome you got this portion of the Lost Junker mod running on it's own.

This makes me think to a mod idea of my own that could work with this, wherein instead of normal monsters, the player has to deal with Mimics, and items (useable or decorative) may turn out to be mimics to kill.

This mod could work with that concept, placing random items or decor around that may end up being mimics.
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