1.
Pallette translations for walls, floors, and ceilings would be nice. Mirrored wall textures would be cool. They would both be better than adding to a .wad in order to manually recolor or mirror textures. I could chop out at least 1MB this way and also not have to increase the .wad for these things in the future.
2.
Would it be possible to make wall textures rotated relative to the floor or ceiling slope?
3.
Another thing there could be is a way to manipulate flags in ACS. It could be new SetActorProperty args or it could be a whole new command like Thing_NoGravity, Thing_Gravity, Thing_Reflective, etc. On the +NOABOVEWATER thread, I posted a script to keep things below a certain point. It used thrustthingz which would work better if it were Thing_Gravity instead.
4.
A line special that would cause light to fade. An example: When the special is placed on a line, it would cause a gradual light fade on that side of the sector. A sector could have 144 light on one side and 64 light on the other.
Some Rambling
Moderator: GZDoom Developers
Some Rambling
Last edited by justin024 on Thu Sep 29, 2005 10:14 am, edited 3 times in total.
- TheDarkArchon
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