I've started my first map in Ultimate Doom builder!
It's been tons of fun so far.
I even changed map info to make sure the .Wad registers as an episode in GZDoom.
When I boot up my episode, it says "Could not find BASDOOM01" (My episode name)
I've also compared my Wad to Doom2.Wad, and noticed I do not have a "Map Marker" in the .Wad I made in Doom Builder.
Does anyone know what I've done wrong?
Re: How do I make .Wad playable in GZdoom? [Solved]
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: How do I make .Wad playable in GZdoom? [Solved]
Last edited by Spaceshiporion on Sun Jul 14, 2024 3:04 am, edited 1 time in total.
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Re: How do I make .Wad playable in GZdoom?
okay, which map format you use, how is your mapinfo defined. You are not giving us enough information to help you.
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Re: How do I make .Wad playable in GZdoom?
Apologies, I'm still learning. Thank you for responding.ramon.dexter wrote: ↑Fri Jul 12, 2024 11:59 pm okay, which map format you use, how is your mapinfo defined. You are not giving us enough information to help you.
My "MAPINFO" File looks like this:
Code: Select all
map BASMAP01 "The Taurus Halls"
{
levelnum = 1
next = "MAP01"
sky1 = "SKY3"
cluster = 77
par = 115
music = "H_SKELTE"
}
episode BASDOOM01
{
name = "Doom By BasVH"
}
DoomEdNums
{
10005=Garfield
}
I don't know what you mean with "Map Format", I saved it as ".wad" in lower case.
The Game Configuration is "GZDoom: Doom 2 (UDMF)
and the script type is "ZDoom ACS", the script also starting with a "#include "zcommon.acs" " code.
I also noticed while looking this up, this is really weird, that the map name is listed in map options as "DECORATE"
and I don't think I ever chose that. There's a script file with that name, right? If this is not a default name for maps,
I'll need some help not breaking the map by renaming it, I think.
No clue how that could've happened in the first place.
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Re: How do I make .Wad playable in GZdoom?
I tried fixing the level name, and it just got worse. I do have a backup though, no worries.
I did something really bad in Slade at some point, that's for sure.
I did something really bad in Slade at some point, that's for sure.
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Re: How do I make .Wad playable in GZdoom?
Also here's a link to what Slade looks like rn.
I have not yet learned how important the order of these files really is.
https://imgur.com/a/sLq5sHg
Sorry for reposting this thread so often, BTW.
I really want to learn how to use Doom Builder,
but I'm also unfamilar with these kinds of forum's in general.
I have not yet learned how important the order of these files really is.
https://imgur.com/a/sLq5sHg
Sorry for reposting this thread so often, BTW.
I really want to learn how to use Doom Builder,
but I'm also unfamilar with these kinds of forum's in general.
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Re: How do I make .Wad playable in GZdoom?
First I don't think doom2.wad and gzdoom.pk3 should be inside your wad.
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Re: How do I make .Wad playable in GZdoom?
Alright, I understand, noted.
I always needed to upload them into Doom Builder to make the level work,
but I guess I interpreted this wrong?
What about that Unmaker weapon .pk3? I do use it in the level.
Is that supposed to be inside of the .Wad? Or does that work otherwise?
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Re: How do I make .Wad playable in GZdoom? [Solved]
Update: I managed to get the .wad to work!!!
It was mostly just trial and error, making sure all files where doing what they were supposed to.
The fact that "Decorate" was registering as a map for some reason was part of the problem like I suspected.
The Unmaker does not show up in my map yet, but my custom item does.
I'll mark this thread as solved, (finally) and I'll try to see if I can make the .pk3 work myself before posting another thread.
It was mostly just trial and error, making sure all files where doing what they were supposed to.
The fact that "Decorate" was registering as a map for some reason was part of the problem like I suspected.
The Unmaker does not show up in my map yet, but my custom item does.
I'll mark this thread as solved, (finally) and I'll try to see if I can make the .pk3 work myself before posting another thread.
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Re: Re: How do I make .Wad playable in GZdoom? [Solved]
I think you should make the mod .pk3 instead .wad, and use .wad extention for maps only, and place them into "maps" folder inside the .pk3.