I want to package a mod for easy sharing for folks not familiar with GZ Doom. I've already got the pk3 ready and users are already playing it.
Right now the steps are:
1. Have original game installed
2. Install gzdoom
3. Download Mod
4. Create shortcut with -file 'modpath'
5. Launch shortcut
6. Select game from list (if you have multiple installed, including expansions)
Is there an easy way to package a mod with a specific version of gzdoom to combine steps 2, 3 and 4, and skip step 6. That way it basically already has a shortcut that points to the mod file and the specific game? I'm ok just targeting windows to start, but I'd prefer it not be a .bat or .ps1 file.
Sorry if I'm overlooking any kind of standard solution, I just am not sure where to start.
Packaging a mod for sharing
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Re: Packaging a mod for sharing
If I go with a batch file, is there a proper way to package gzdoom? Is there a version or any kind of licensing things to keep in mind?
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- Posts: 394
- Joined: Fri Feb 07, 2014 6:45 am
Re: Packaging a mod for sharing
I believe I found my answer regarding licensing covered in the licenses.zip. GZDoom's public download from https://zdoom.org/downloads appears to use several opensource licenses, and it looks like they all allow binary redistribution as long as the license is provided.
So zipping GZDoom up with a batch file seems ok.
So zipping GZDoom up with a batch file seems ok.